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Changed Extra

Technology is our mission: to develop better forms and understand latex creatures themselves.
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changed-extra-1.1.3.jar

File namechanged-extra-1.1.3.jar
Uploader
gengyoubogengyoubo
Uploaded
Oct 3, 2026
Downloads
108
Size
1.6 MB
Mod Loaders
Forge
File ID
9048537
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changed-extra-1546049:9048537")

Learn more about Curse Maven

What's new

Changed: Extra 1.1.3 This update significantly expands Changed: Extra with new progression systems, research content, energy infrastructure, settlement mechanics, and compatibility improvements. Major Features

  • Greatly expanded the latex creature skill system with dynamic branches based on body type, movement type, species group, and other Form classifications.
  • Added new skill branches for categories such as aquatic, land, air, bipedal, feline, canine, dragon, arthropod, arachnid, insect, reptile, shark, fish, bird, and more.
  • Improved the skill tree layout so only relevant branches are displayed and dynamically arranged.
  • Added new skill mechanics, including gliding-related effects, dragon loot bonuses, arthropod interactions, and other species-specific abilities. Skill Research
  • Added the Latex Skill Research Table.
  • Added research requirements for stronger and more specialized skills.
  • Added separate research categories for race-related skills and special core abilities.
  • Added persistent research progress and server-side validation.
  • Added WLP-based research progression for advanced skills. Morphic Crystal System
  • Added Morphic Crystal.
  • Added Dark Latex and White Latex Morphic Crystal Ore.
  • Morphic Crystal Ore generates in the Latex Space dimension.
  • Added Morphic Crystal Alloy.
  • Added Morphic Crystal Core.
  • Added new recipes and progression involving Morphic Crystal materials.
  • Morphic Crystal materials are now used as important components for advanced skill research. WLP / DLP Technology
  • Added dedicated WLP and DLP energy pipes.
  • Added typed energy networks for White Latex and Dark Latex power.
  • Added White Latex and Dark Latex power converters.
  • Added White Latex Ingots and Dark Latex Ingots.
  • Added the Ingot Filler machine.
  • Added the new changede:ingot_filling recipe type.
  • Added JEI support for Ingot Filling recipes.
  • Added additional recipes and mirrored machine recipes. Changed Mixin Diagnostics
  • Added additional diagnostics for Mixin crashes involving Changed.
  • Crash reports can now show:
    • the affected mod,
    • the class being transformed,
    • the failing Mixin,
    • the Mixin config,
    • the likely source mod,
    • and the original root cause.
  • The diagnostic system does not replace or modify the original Forge exception chain or stack trace.
  • This is intended to make it easier to distinguish between a crash caused by Changed itself and a third-party Mixin targeting Changed. Latex Creature / Maid Work Improvements
  • Reworked the Touhou Little Maid work integration for latex creatures.
  • The actual latex creature is now the authoritative entity for health, inventory, death, and physical properties.
  • Synthetic maid entities are now used only as the work/AI layer.
  • Fixed cases where proxy entities could incorrectly own copied inventories or independent health.
  • Fixed a serious issue that could result in duplicated inventories when a proxy maid died.
  • Improved preservation of latex creature attributes and environmental traits while working.
  • Added additional regression checks for maid work lifecycle and environment handling. Companion Inventory Safety
  • Added new inventory backup and recovery systems for latex creatures.
  • Improved item preservation across morphing, work-state changes, entity replacement, and compatibility edge cases.
  • Added shared inventory access helpers for Changed Synergy integrations. Latex Campfire and Settlements
  • Added the Latex Campfire, a new settlement management block for latex creatures.
  • Added settlement data, residents, jobs, defense, visitors, and warehouse management.
  • Added real loaded-world resident jobs instead of abstract offline rewards.
  • Current jobs include:
    • Fisher
    • Farmer
    • Guard
    • Cook
  • Fishers now perform real fishing actions.
  • Farmers search for and harvest real crops and replant them when possible.
  • Guards patrol and use Changed / Changed Synergy relationship logic when selecting hostile targets.
  • Cooks use real recipes, ingredients, fuel, workstations, and storage.
  • Settlement jobs pause while the relevant area is unloaded instead of generating artificial rewards.
  • Added warehouse support, resident work buffers, work-site detection, and migration handling. Other Changes
  • Improved compatibility with Changed Synergy and Touhou Little Maid.
  • Improved energy support for Changed-related machines.
  • Added additional tags, recipes, localization entries, tests, and internal validation tools.
  • Updated the mod name from changedE to Changed: Extra.
  • Updated the project description to better reflect its current focus on technology, Form development, and latex creature research. This update marks a major expansion of Changed: Extra's core progression systems, especially the skill tree, research system, WLP/DLP technology, and latex creature settlement mechanics.