champions-fabric-21.1.1.1.jar
Curse Maven Snippet
What's new
Champions Unofficial โ v21.1.1.1 (MC 1.21.1)
Platforms: NeoForge 21.1.215+ ยท Fabric 0.19.3+
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What's New
Cross-platform port (Architectury)
The mod has been fully rebuilt from the ground up using Architectury Loom, targeting both NeoForge
and Fabric simultaneously. All core systems โ affixes, champion spawning, data loading, network sync,
and the client HUD โ are now shared in a single common module.
Archetype system
Champions are now built from datapack-driven archetypes
(data//champions/archetype/*.json). Each archetype defines entity filters, tier ranges,
weighted affix pools, and phase conditions. The old affix_setting format is still supported as a
legacy fallback.
Phase system
Champions can transition through phases based on health thresholds or ticks. Phases can add or remove
affixes dynamically, enabling enrage-style behaviour configurable entirely through datapacks.
New custom mob effects
- Wound โ inflicts 50% more damage taken and halves healing received on any entity
- Paralysis โ zeroes horizontal movement velocity each tick
New projectile entities
- Arctic Bullet โ homing shulker-style projectile that applies Slowness III + Mining Fatigue III
- Enkindling Bullet โ homing projectile that ignites the target for 8 seconds
Loot table support
Champions now roll champions:loot_tables/champion_loot.json on death, gated by the new
champions:champion_properties loot condition. Supports tier-filtered pools with enchanted book
rewards. Config-string drops (lootDrops) are still supported alongside the loot table.
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Config
A full server config file (champions-server.toml) is generated using Forge Config API Port on both
platforms. All previously hardcoded values are now configurable:
- Spawn chance and beacon protection radius
- Per-affix tuning (cooldowns, ranges, damage values, proc chances)
- XP growth multiplier per tier
- Loot scaling and drop table entries
- Mob split inheritance (slimes, magma cubes)
- HUD visibility, particle toggle, and boss-bar blacklist
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Affixes
All16 built-in affixes have been ported and verified:
โโโโโโโโโโโโโโโฌโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Affix โ Notes โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Adaptable โ Resistance stacks per consecutive same-type hit โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Arctic โ Fires homing ice bullets at the target โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Dampening โ Reduces direct damage taken โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Desecrating โ Drops lingering HARM clouds at the target's feet โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Enkindling โ Fires homing fire bullets at the target โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Hasty โ Flat movement speed bonus โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Infested โ Periodic and death-burst spider spawns โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Knocking โ Knockback + slowness on hit and when hit โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Lively โ Regenerates health after combat cooldown โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Magnetic โ Pulls the current target toward the champion โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Molten โ Fire immunity, lava pathfinding, fire aura and contact fire โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Paralyzing โ Chance to apply Paralysis on hit โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Plagued โ Poison aura around the champion โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Reflective โ Reflects a percentage of incoming damage โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Shielding โ Randomly toggles a damage-cancelling magic shield โ
โโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Wounding โ Chance to apply Wound on hit โ
โโโโโโโโโโโโโโโดโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
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Commands
/champions summon and /champions egg have been ported with full affix argument completion.
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Default Datapacks
Five tiers (white โ aqua โ yellow โ red โ purple) and three archetypes are included as built-in
datapacks:
- default_monster โ general-purpose, scales affix count and strength by tier
- undead_warrior โ undead-focused with Wounding/Desecrating bias
- elemental โ Molten/Arctic/Enkindling for tier 2+ monsters
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Known Limitations
- Tier weights (which tier spawns more frequently) are not yet individually configurable via config;
the built-in distribution is 50/25/15/8/2
- Explosion radius scaling for champion-caused explosions requires the NeoForge access transformer to
be applied; works on both platforms
- The Fabric side uses a server-tick entity scan for champion ticking (less efficient than NeoForge's
per-entity hook, but functionally identical)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

