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Chalk

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Chalk - NeoForge 1.21.1 - 2.0.0

File namechalk-neoforge-1.21.1-2.0.0.jar
Uploader
mortuusarsmortuusars
Uploaded
Aug 24, 2026
Downloads
7.6K
Size
702.6 KB
Mod Loaders
NeoForge
File ID
8725383
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:chalk-533748:8725383"

Learn more about Curse Maven

What's new

2.0.0 - 2026-08-24

Note: This release heavily changes existing chalk systems.
Update process should be smooth for the most part, but some marks could be lost in the process.

In any case: backup your world before updating.


Chalk

  • 16 chalks of specific colors are replaced with a single, dyeable Chalk item
    • Chalks are dyed similarly to a Leather Armor, allowing many combinations of colors
    • Old items are still in the mod and will be converted to the new system on use
  • Chalk is now edible
    • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark

  • Mark block now supports up to 6 marks in a single block space, one for each face
    • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols

  • Added new symbols:
    • Back - unlocked by This Way advancement
    • Sword, Shovel, Axe, Hoe - unlocked by Isn't It Iron Pick advancement
    • Sun - unlocked by the new Consumed By the Light advancement
    • Moon - unlocked by Alone In the Darkness advancement
    • Star - unlocked by the new Guiding Star advancement
    • Note - unlocked by Sound of Music advancement
    • Hook - unlocked by Fishy Business advancement
    • Bottle - unlocked by Local Brewery advancement
    • Face - unlocked by Hired Help advancement
    • Grass - unlocked by the new Painting the Grass advancement
    • 10 exclusive symbols for patreon supporters (Gold+): Cat, Dog, Dino, Crown, Coin, Gem, Cake, Lambda, Flame and Smirk
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
    • Added proper layout and scrolling to support any number of symbols
    • Added symbol groups
    • Added smooth animations
    • Symbol name is now shown in a tooltip, instead of the action bar
    • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the House symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box

  • Interface:
    • Changed amount of slots from 8 to 9, arranged in a 3x3 grid
    • Changed glowings slot to be on the right side and updated glow-related visuals
    • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
    • Any slot with chalk can now be selected to draw with, instead of always the first one in order
    • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed Chalk Box crafting recipe to require less paper
  • Added Chalk Box crafting recipe from Cardboard, if Create is installed

Advancements

  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc

  • Updated mod icon
  • Bundled Mortaar library with the mod
    • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
    • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config

  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.

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