Chalk - NeoForge 1.21.1 - 2.0.0
Curse Maven Snippet
What's new
2.0.0 - 2026-08-24
Note: This release heavily changes existing chalk systems.
Update process should be smooth for the most part, but some marks could be lost in the process.
In any case: backup your world before updating.
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable Chalk item
- Chalks are dyed similarly to a Leather Armor, allowing many combinations of colors
- Old items are still in the mod and will be converted to the new system on use
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back - unlocked by
This Wayadvancement - Sword, Shovel, Axe, Hoe - unlocked by
Isn't It Iron Pickadvancement - Sun - unlocked by the new
Consumed By the Lightadvancement - Moon - unlocked by
Alone In the Darknessadvancement - Star - unlocked by the new
Guiding Staradvancement - Note - unlocked by
Sound of Musicadvancement - Hook - unlocked by
Fishy Businessadvancement - Bottle - unlocked by
Local Breweryadvancement - Face - unlocked by
Hired Helpadvancement - Grass - unlocked by the new
Painting the Grassadvancement - 10 exclusive symbols for patreon supporters (Gold+): Cat, Dog, Dino, Crown, Coin, Gem, Cake, Lambda, Flame and Smirk
- Back - unlocked by
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the House symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from 8 to 9, arranged in a 3x3 grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed Chalk Box crafting recipe to require less paper
- Added Chalk Box crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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