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Celestial Nail

Summon a towering celestial monument and unleash a cinematic strike that carves a vast crater into your world.
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Celestial Nail 0.1.5 - neoforge 1.21.1

File namecelestial-nail-neoforge-1.21.1-0.1.5.jar
Uploader
NsTutNsTut
Uploaded
Oct 3, 2026
Downloads
17
Size
375.4 KB
Mod Loaders
NeoForge
File ID
9046596
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:celestial-nail-1718141:9046596"

Learn more about Curse Maven

What's new

0.1.5

  • Add a synchronized 750 ms impact sequence with dark contact, white and inverted flashes, crystalline afterbeats and cold-blue recovery. Offer Full, Reduced and Off modes with local intensity and accessibility controls.

  • Start impact presentation and camera shake on the first rendered frame so game-tick catch-up does not consume them before presentation.

  • Add a full-resolution, depth-aware procedural dust curtain and rising plume. Heavy dust spreads outward and spills beneath high ledges, with bounded sampling, empty-region rejection and reduced noise work.

  • Keep a subtle cold grade, crystal motes and resonance around embedded Nails after the aftermath.

  • Replace the impact, portal-closing and aftershock sounds with supplied recordings; preserve full clip lengths and retire the generated closing/aftershock assets.

  • Install pinned render mods for development and restore Embeddium/Sodium Extras video settings in the Forge dev environment without packaging development dependencies.

  • Extend final-image checks with independent impact phases, Reduced/Off controls, delayed metadata, camera movement and dust viewed from below high ledges.

  • Select the compatibility fixture by the current Nail version and resolve Boom from boom_version; document Maven-local preparation and reject stale-artifact fallback.

  • Guard sampler-object state by OpenGL 3.3 or ARB sampler-object support, preserving the OpenGL 3.2 compositor path. Correct the audio-source documentation.

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