Celestial Nail 0.1.5 - fabric 1.20.1
Curse Maven Snippet
What's new
0.1.5
Add a synchronized 750 ms impact sequence with dark contact, white and inverted flashes, crystalline afterbeats and cold-blue recovery. Offer Full, Reduced and Off modes with local intensity and accessibility controls.
Start impact presentation and camera shake on the first rendered frame so game-tick catch-up does not consume them before presentation.
Add a full-resolution, depth-aware procedural dust curtain and rising plume. Heavy dust spreads outward and spills beneath high ledges, with bounded sampling, empty-region rejection and reduced noise work.
Keep a subtle cold grade, crystal motes and resonance around embedded Nails after the aftermath.
Replace the impact, portal-closing and aftershock sounds with supplied recordings; preserve full clip lengths and retire the generated closing/aftershock assets.
Install pinned render mods for development and restore Embeddium/Sodium Extras video settings in the Forge dev environment without packaging development dependencies.
Extend final-image checks with independent impact phases, Reduced/Off controls, delayed metadata, camera movement and dust viewed from below high ledges.
Select the compatibility fixture by the current Nail version and resolve Boom from
boom_version; document Maven-local preparation and reject stale-artifact fallback.Guard sampler-object state by OpenGL 3.3 or ARB sampler-object support, preserving the OpenGL 3.2 compositor path. Correct the audio-source documentation.
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