CC : My Peripheral Extender

Handy ComputerCraft: Tweaked peripherals for Create: Aeronautics on NeoForge
Back to Files

ccpe-1.2.3-1.21.1.jar

File nameccpe-1.2.3-1.21.1.jar
Uploaded
Nov 15, 2026
Downloads
0
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9636490
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cc-my-peripheral-extender-1635726:9636490"

Learn more about Curse Maven

What's new

1.2.3

  • NEW! Added the Advanced Thrust Nozzle: Check the wiki for more details: https://zombieeggstew.github.io/ccnavigationtable-template-1.21.1/actuators/advanced-thrust-nozzle/

  • NEW! The fluid engine now comes with built-in automatic control — no Lua script needed. It holds the actual mixture at ~0.9 (comfortably inside the economy window), drives the cooling air duct with a PI+D loop, runs the water cooling loop from a heat / cooling model feedforward. It is on by default, including in existing saves. Check the wiki for more details: https://zombieeggstew.github.io/ccnavigationtable-template-1.21.1/engine/auto-control/

  • IMPORTANT!!! Cooling rebalanced: passive cooling is weaker and air cooling is stronger, so a small engine at low load can finally reach the economy band (1 fluid chamber + 2 core segments at 25% load used to sit at ~112°C forever and now settles at ~157°C). The core's own dissipation dropped from 0.02 to 0.01 per segment and chambers' ambient convection from 0.05 to 0.04, while each cooling air duct now dissipates 0.09 (was 0.05). An engine with ducts feels about the same, but an engine without radiators overheats much sooner at high load. Check the wiki for more details: https://zombieeggstew.github.io/ccnavigationtable-template-1.21.1/engine/temperature/

  • Reworked where airflow and altitude apply to cooling:

    • Ram air now only boosts the cooling air duct — bare core / chamber surfaces cool by natural convection and no longer get a free ×2 for flying fast (real radiators are what care about the airstream).
    • Standing still halves the duct's dissipation (×0.5 at 0 m/s, back to ×1.0 by 10 m/s, up to ×2.0 at 30 m/s), so holding high power on the ground now overheats — just like a real engine. Add water cooling or lower the load for sustained full power while parked.
    • The water cooling module gets a small share of both the airflow bonus and the altitude pressure penalty (25% each) and is not penalised when standing still, so it stays the answer for ground / low-speed operation.
  • The water cooling module dissipates a bit more per module: 0.37 (was 0.33). Check the wiki for more details: https://zombieeggstew.github.io/ccnavigationtable-template-1.21.1/engine/water-cooling-module/

  • The water cooling module now draws on the engine's output: 512 SU per working module, configurable with engineWaterCoolingStress (0 = free). No shaft connection is needed. It is free when the tank is empty, when the loop is closed with setWaterCooling(0), or on a steam engine (where water cooling does nothing anyway).

  • Added isReversed / setReversed(bool) Lua methods to the engine peripheral: reverses the output rotation direction (e.setReversed(true)).

  • Added an in-world hold-right-click panel on the engine core to pick the output direction (Forward / Reversed). Hold a Wrench to open it — with an empty hand or any other item the core side shows no panel and right-click stays normal block placement / item interaction (such as attaching chambers). Works on any core segment and shares its state with the Lua method above.

This mod has no additional files