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Create big cannons - Explosive TNT

Makes TNT explode like the explosive shells from create big cannons mod. (made to work for 1.8.9 bedwars tnt and fireball clientside playable)
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CreateTNT 2.2.0 - 26.3 Fabric

File namecreatetnt-26.3-fabric-2.2.0.jar
Uploader
NoobyboomNoobyboom
Uploaded
Nov 9, 2026
Downloads
76
Size
298.3 KB
Mod Loaders
Fabric
File ID
9522384
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cbc-explosive-tnt-1646650:9522384"

Learn more about Curse Maven

What's new

2.2.0

Selectable damage controls — disable or reduce block/entity damage while keeping the smoke plume:

  • New damage scales: tntBlockDamageScale / tntEntityDamageScale, creeperBlockDamageScale / creeperEntityDamageScale, rocketBlockDamageScale / rocketEntityDamageScale (1.0 = full, 0 = off, 0.5 = half, range 0–4). Set a block scale to 0 for a visual-only blast: full plume, blast rays and shake, zero terrain damage. Use on 1.21.11 Fabric for the requested plume-without-block-damage setup.
  • rocketShellBlockDamage is now correctly wired on all loaders (it was a dead key except on 26.3). Rocket block damage honours both it and rocketBlockDamageScale.
  • All scales apply to primed TNT, chain reactions, creeper blasts (when enhancedCreeperExplosions is on) and firework shell rockets. All values live-reload in config/createtnt.txt.
  • Legacy 1.8.9 and 1.12.2 Forge builds receive the TNT/creeper sliders and are version-bumped to 2.2.0 alongside the rest of the matrix.
  • Also includes all 2.1.0 fixes: crossbow/dispenser shell TNT-level damage, origin-search fix, chain-detonation controls, shrapnel, client-side visual replacement and enhanceAllExplosions.

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