About
Cave Biomes is a fabric mod that adds over 25 new cave biomes to enrich your minecraft experience! Explore brand new cave variants that pose new challenges and have many rewards!
Discord
Join the discord to talk about the mod and to give suggestions! https://discord.gg/BuBGds9
How the biomes spawn
In Cave Biomes, the overworld is split into 2 layers, with layer 1 being from any cave above or at y29, and layer 2 being caves from y28 to y0. Cave biomes in layer 1 mimic the overworld biome above them. For example, caves in jungles are filled with vines, and caves in deserts have patches of sand. Layer 2 cave biomes on the other hand, do not follow existing overworld biomes and instead are their own, unique biomes.
Biome List
Layer 1 biomes:
- Icy cave (Snowy taiga, Snowy Tundra, Snowy Beach)
- Fern cave (Taiga, Mega taiga & variants)
- Sand cave (Desert, Beach)
- Red sand cave (Mesa biome & variants)
- Swamp cave (Swamp)
- Jungle cave (Jungle & variants)
- Grassy cave (All other biomes)
Layer 2 biomes:
- Mushroom cave
- Cobweb cave
- Watery cave
- Lava cave
- Vine cave
- Magma cave
- Patchy obsidian cave
- Fully obsidian cave
- Andesite cave
- Diorite cave
- Granite cave
- Cobblestone cave
- Magma cave
- Gravel cave
- Coal ore cave
- Iron ore cave
- Gold ore cave
- Redstone ore cave
- Lapis ore cave
- Diamond ore cave
Want Alpha builds?
If you want in-dev builds with exciting features before they come to CurseForge, check out my Patreon! Supporting me via Patreon lets me spend more time modding, and allows me to put out more updates for everyone to enjoy!
Images
Mod compatibility
This mod is compatible with Yung's better caves! You'll need to set the "generateLocalWaterLevels" in cave biomes' config to false to prevent weird water generation, however.
Forge pls???
No.
I have noticed a particularly jarring bug in caves when a land biome transitions into an ocean biome, you get these large walls of stone in the chunk. Is this a known bug?
In reply to beaglebutt69:
It's a bug with how minecraft cave gen works overall. I can't really fix it without also making the caves spawn in the ocean which is not ideal
In reply to SuperCoder79:
ah ok then.
Would this be compatible with Allure, Wild World and other mods that add cave gen?
In reply to legion1708:
I'm not sure, but you can test and find out!
In reply to SuperCoder79:
Welp time to stitch up a modpack and do trial and error!
is there a place i can write down conflicts and incompatibilities?
like a known issues log
aside the mod compatibility topic on the description
You can report all issues and bugs here: https://github.com/SuperCoder7979/cavebiomes/issues
Greetings.
Regarding the config option
How should this number be interpreted? Does 7 represent the vanilla biome size in the standard generator? What would be the equivalent value for the large biomes generator?
In reply to juergenscht:
It represents a custom size. Increasing the value will make biomes larger and decreasing it will make biome smaller. Each number represents a rough 2x increase in size. For something akin to minecraft large biomes, you can try biome size 9. Do note that the obsidian caves will be very very large in that case, you'll probably want to disable that in the config. Hope this helps!
does this work with 21w06a
In reply to sweepswap:
Not at the moment.
Compatible with newest Snapshot?
lame
no forge /:
In reply to thehatemachinek:
For Forge you have Quark biome caves.
I'm so disappointed that you refuse to make this compatible with forge, I just got together I nice list of mods and this would have made the list perfect, its a real shame :(
In reply to FluffyySnow:
I'm quite late in reply but, for the record, there's a plethora of reasons why a mod dev would choose to use fabric over forge, and vice versa. It's not all about pleasing every community and, contrary to most popular belief, devs do actually want to be able to enjoy what they do as they often don't make a substantial income from modding. I'm not trying to harp about it, but just keep that in mind before shaming someone for making content on a platform you don't use.
In reply to xetheo:
I didn’t mean to shame, I am frustrated about the whole forge fabric split. I don’t care what platform they use I just want all my mods in one place.
In reply to FluffyySnow:
That's fair. Me being almost exclusively a fabric user, there are times when it's kinda disappointing to find a cool mod that I can use in my curated collection, but here's the thing: Fabric is growing quite fast, and for good reason. Sure it'll take a while, but eventually it will overtake Forge simply due to the more modern and user/dev friendly aspects of it. But there's also the other big reason why Fabric exists in the first place, and that's because of Forge's community. It doesn't exactly have the best rep for a few reasons but all that aside, it's best to just move on when you find something that isn't on the platform you use, as I have found that doing so saves both time and the disappointment. At this point, both sides are very done with requests to port something.
Sorry about the little mini tangent there, got kind of off-topic. Again, I'm not trying to be mean or anything, just wanna point that out.