Carry Mechanics (1.0.0)
Curse Maven Snippet
What's new
v1.0.0 - First stable release (Minecraft 1.21.1)
First stable release of Carry Mechanics for Minecraft 1.21.1 / NeoForge 21.1.249
(Java 21). It consolidates the 0.0.0-beta.1 → 0.0.0-beta.3 line with
no further code changes. This build has been running server-side in a full modded-server pack.
What the 1.21.1 line brought
- Port from the 26.2 fork tree (
com.skd.carrymechanicsidentity), all 26.2-only Minecraft/NeoForge API reverted to 1.21.1 using upstream Carry On 1.21.1 (v2.2.6, Tschipp / PurpliciousCow, LGPL-3.0) as the API reference. The fork's own gameplay dynamics — crouch-to-pick-up, grab rules, carry conditions, entity stacking, scripting, model overrides, movement penalties and inventory locking — are preserved unchanged. - Client crash fix:
AvatarExtractorMixinnow targetsPlayerRenderer.render(AbstractClientPlayer, …), the correct 1.21.1 signature. - Spanish (
es_es) locale bundled: all 32 keys (creative-tab name, «Cargar» keybind, every config-screen label).
Notes
No gameplay change relative to0.0.0-beta.3. Verified:./gradlew clean buildis green. Shares this CurseForge project with the 26.2 line — pick the file that matches your Minecraft version.
JAR: carry_mechanics-1.21.1-neoforge-21.1.249-1.0.0.jar
Tag: 1.21.1-neoforge-1.0.0
This mod has no additional files

