Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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Carry Mechanics (1.0.2)

File namecarry_mechanics-26.2-neoforge-1.0.2.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 2, 2026
Downloads
17
Size
3.1 MB
Mod Loaders
NeoForge
File ID
8558425
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:carry-mechanics-1608286:8558425"

Learn more about Curse Maven

What's new

v1.0.2 — Fix: hard crash when toggling third-person view while carrying

Fixes the client hard crash (IllegalStateException: Pose stack not empty) and the game freeze that occurred when pressing F5 while carrying a block, mob, animal or villager.

Fix

  • Pose stack corruption: carried objects were rendered directly on the level renderer's shared pose stack. If the render of the carried object threw an exception (which can happen while the mob/entity renderer is still work-in-progress), the stack was left unbalanced and the very next frame crashed the game (Pose stack not empty). Carried objects are now rendered on a throwaway local PoseStack, so a render failure can never corrupt the game's pose stack. This also stops the render-thread error loop that made the game slow to a crawl while carrying.
  • Diagnostics: the render error is no longer swallowed silently — it is logged once per session in logs/latest.log with the full stack trace, making it much easier to report and fix the remaining WIP mob rendering issues.

Notes

  • Mob/entity rendering is still work-in-progress: the carried entity may not be visible yet, but the game no longer crashes or freezes.
  • Carrying, stacking and placing blocks and entities work as in 1.0.1.

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