Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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Carry Mechanics (0.0.0-beta.47)

File namecarry_mechanics-26.1.2-neoforge-0.0.0-beta.47.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Jul 31, 2026
Downloads
15
Size
3.1 MB
Mod Loaders
NeoForge
File ID
8545764
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:carry-mechanics-1608286:8545764"

Learn more about Curse Maven

What's new

v0.0.0-beta.47 — Fixed carried animals/villagers jittering and spinning

Fix

  • Carried animals and villagers were jittering/spinning in place instead of staying still on the player's back. Root cause: drawEntity() reset the entity's "old" rotation fields (xRotO/yRotO) to 0 every frame but extracted the render state with the real, constantly-changing partial tick — so the game kept interpolating between the reset "old" value and a stale "current" value, producing a visible wobble every frame. Fixed by extracting the render state with a fixed 0.0F partial tick, matching how the reference mod (Carry On) does it, so the interpolation always resolves to the same reset value.

Technical Changes

  • CarriedObjectRender.drawEntity()dispatcher.extractEntity(entity, partialTick) (real delta) replaced with dispatcher.extractEntity(entity, 0.0F) (fixed).

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