Carry Mechanics (0.0.0-beta.47)
Curse Maven Snippet
What's new
v0.0.0-beta.47 — Fixed carried animals/villagers jittering and spinning
Fix
- Carried animals and villagers were jittering/spinning in place instead of staying still on the player's back. Root cause:
drawEntity()reset the entity's "old" rotation fields (xRotO/yRotO) to 0 every frame but extracted the render state with the real, constantly-changing partial tick — so the game kept interpolating between the reset "old" value and a stale "current" value, producing a visible wobble every frame. Fixed by extracting the render state with a fixed0.0Fpartial tick, matching how the reference mod (Carry On) does it, so the interpolation always resolves to the same reset value.
Technical Changes
CarriedObjectRender.drawEntity()—dispatcher.extractEntity(entity, partialTick)(real delta) replaced withdispatcher.extractEntity(entity, 0.0F)(fixed).
All Relations
- All Relations
- Embedded Library
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- Required Dependency
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