Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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Carry Mechanics (0.0.0-beta.45)

File namecarry_mechanics-26.1.2-neoforge-0.0.0-beta.45.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Jul 30, 2026
Downloads
14
Size
3.1 MB
Mod Loaders
NeoForge
File ID
8543606
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:carry-mechanics-1608286:8543606"

Learn more about Curse Maven

What's new

v0.0.0-beta.45 — Arms raised to actually grip the carried block in third person

Fix

  • Arms hung normally while carrying: the block was positioned correctly in front of the body (beta.44), but the player model's arms still hung at rest, so it looked like the block was floating rather than being held. Ported Carry On's arm-pose mixin: both arms are now rotated upward/inward around the carried block, scaled by the block's width and by whether the player is sneaking, giving the "hugging the object" look shown in Carry On's own screenshots.

Technical Changes

  • HumanoidModelMixin (new) — injects at the RETURN of HumanoidModel#setupAnim and rotates rightArm/leftArm whenever the rendered humanoid is carrying a block (skipped while swimming/elytra-flying, since those poses already override arm placement).
  • CarryRenderHelper — added getRenderWidth(...), mirroring the existing getRenderHeight(...), used to widen the arm spread for bigger blocks.

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