Carry Mechanics (0.0.0-beta.45)
Curse Maven Snippet
What's new
v0.0.0-beta.45 — Arms raised to actually grip the carried block in third person
Fix
- Arms hung normally while carrying: the block was positioned correctly in front of the body (beta.44), but the player model's arms still hung at rest, so it looked like the block was floating rather than being held. Ported Carry On's arm-pose mixin: both arms are now rotated upward/inward around the carried block, scaled by the block's width and by whether the player is sneaking, giving the "hugging the object" look shown in Carry On's own screenshots.
Technical Changes
HumanoidModelMixin(new) — injects at theRETURNofHumanoidModel#setupAnimand rotatesrightArm/leftArmwhenever the rendered humanoid is carrying a block (skipped while swimming/elytra-flying, since those poses already override arm placement).CarryRenderHelper— addedgetRenderWidth(...), mirroring the existinggetRenderHeight(...), used to widen the arm spread for bigger blocks.
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