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Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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Carry Mechanics (0.0.0-beta.27)

File namecarry_mechanics-26.1.2-neoforge-0.0.0-beta.27.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Jul 18, 2026
Downloads
79
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8455083
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:carry-mechanics-1608286:8455083"

Learn more about Curse Maven

What's new

v0.0.0-beta.27 — Code Cleanup & Mixin Fixes

Fix

  • Crash at bootstrap: Removed duplicate inner AvatarExtractorMixin class inside PlayerRenderStateMixin that had an incorrect @Mixin target (AvatarRenderer inside AvatarRenderState mixin). The standalone AvatarExtractorMixin now handles extraction correctly.
  • Production readiness: Removed all [DEBUG] logging from AvatarExtractorMixin, AvatarRendererMixin, and CarryingItemRenderLayer.
  • CarryingItemRenderLayer: Replaced debug text overlay with actual block rendering logic, matching the same approach used in LivingEntityRendererMixin.

Technical Changes

  • PlayerRenderStateMixin: Removed nested @Mixin(AvatarRenderer.class) inner class — Mixin does not support nested mixins on different targets.
  • AvatarExtractorMixin: Cleaned up debug logging, now production-ready.
  • CarryingItemRenderLayer: Now renders carried blocks via BlockModelRenderState instead of a text placeholder.

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