Carrier allows you to easily transport chests, entities and spawners but you get slowness and increased hunger.
Use Shift + Right Click to pick up something.
You can change the keybind in Minecraft's Controls menu.
Should really make a config option that allows to disable types or tags likeenableEntities = falseenableBlocks = true
enableSpawners = false
this way when creating a whitelist, its easier to just use a * wildcard knowing that they will not be able to move mobs, or blocks, etc.
or at least support tags
think about it... if you don't want spawners, you would have to do blacklist, making you blacklist a lot of items, or you can whitelist, but then again you would have to whitelist a lot of items. setting entities and spawners to false allows Minecraft:* making sure only blocks will be carried.
what does the carrying glove do?
Is this for forge or fabric?
In reply to PedrusTR2085:
I downloaded it and try it for 1.17.1 Fabric and it works
Does it work with horses?
In reply to Zekushion6:
doesnt work for villagers, horses, donkeys, mules, minecarts, boats
In reply to lunchboxxx19:
Why not? Is super useful,
How come I can't pick up mobs like foxes? The default config is blacklist but doesn't that mean every entity should be able to be picked up? Or is it a hardcoded whitelist, in a way?Can you set it to whitelist and do every mob manually?
In reply to Kryllex:
As a follow up to this, editing the config SPECIFICALLY for Carrier makes launching the game say that every single other config is "null".For my modpack, it starts with dark loading screen, then lambda better grass, and it seems to keep going until you delete every other config and mod, so essentially unplayable.
is there a config option to remove picking up mobs? also can i add this midthrough a world without issues?
I've been trying to use this mod to carry villagers, but even when I rebind the key, it still is making me use right-click, which is opening the trades. Is there any way to change the right-click, so it could just be one key like r?
I'm playing this as part of the All Of Fabric modpack which includes the Carrier mod. I am encountering issues with using the Carrier mod for picking up and placing of Expanded Storage chests. Namely, chests will not rotate properly and when picking it half of a double chest, the block continues to "think" it is connected. If there is a block update, the block restores to its "single chest" state and will never reconnect afterwards.
Not sure if the issue is with this mod or the other, so I will cross-post there just in case. I tried with chests from Charm and it was fine there, so I am suspecting it might be something with Expanded Storage.
work in 1.17.1?
can i carry double chests and two block wide entitys?
can you carry players?
I love this.
Chinese translation (zh_cn.json) if you need it:
Can you add the ability to pick up any piston-movable blocks? I know this mod is for moving things that aren't movable, but it would be really cool. I can imagine just carrying a netherite block around that would be the biggest flex ever XD