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fabric-carpet-1.16-1.4.0+v200623.jar

File namefabric-carpet-1.16-1.4.0+v200623.jar
Uploader
gnembongnembon
Uploaded
Jun 23, 2020
Downloads
16.1K
Size
1008.3 KB
Mod Loaders
Fabric
File ID
2986869
Type
R
Release
Supported game versions
  • 1.16

Curse Maven Snippet

Fabric

modImplementation "curse.maven:carpet-349239:2986869"

Learn more about Curse Maven

What's new

# What's new in Carpet 1.4
- support for 1.16.0 . 1.15.2 will keep being supported until final stable 1.16.x version is released.
- added, or ported from 1.12 following rules
- `extremeBehaviours`
- `forceloadLimit`
- `interactionUpdates`
- `portalSurvivalDelay`
- `portalCreativeDelay`
- `commandScriptACE`
- `spawnChunksSize`
- `fogOff`
- `creativeNoClip`
- `creativeFlySpeed`
- `creativeFlyDrag`
- removed following rules
- `kelpGenerationGrowthLimit` - fixed in vanilla
- `horseWanderingFix` - fixed in vanilla
- `miningGhostBlocksFix` - (seems to be) fixed in vanilla
- `portalCaching` - fixed in vanilla
- `leadFix` - fixed in vanilla
- `missingTools` - now only affect glass mining, other (pistons and sponges) added to vanilla
- `commandCameraMode` - added to vanilla via F3F4 and F3N shortcuts. For enabling spectator accounts on servers check `cam.sc` app in the scarpet app store.
- full synchronization with clients and syncing with carpet clients of the client facing features. This means that having carpet
installed on your client will get you a better experience on carpet servers. Having carpet client is still not required.
- added `ops` permission level for command settings, as well as `1`-`4` if you want to be precise.
- `/profile` command as a low perm alias for `/tick health` commands.
- added built-in scarpet apps to be loaded via `/script load xxx`
- `stat_test` to monitor statistics tracked by scarpet
- `overlay` app to see in-game features and clues
- `chunk_display` to monitor loaded chunks
- moved and maintained scarpet docs as part of the carpet repo
- apps now run with the permissions of the loader. Running scripts vs using them has two sets of permissions to control it.
- apps will reload when `/reload` command is used.
- fixed compatibity isseues with various mods, `tweakeroo`, `g4mespeed`, `optifine`, `lithium` etc.
- added more player controls: `drop`, `dropStack`, `move` - to stop
- added explosions logger
- support for translations. Added `zh_cn` and `zh_tw`
- new shapes to `/draw` command
- enabled some client side commands when connecting to non-carpet servers, like `creativeFlySpeed`, `fogOff` or `smoothClientAnimations` to fix pistons blinking
- licensing under MIT licence
- Lots of bugfixes...

### Scarpet language 1.7
- support for threaded execution via `task`, `task_value`, `task_join`, task_count`, `task_completed`, `synchronize` and `task_dock`.
- added `import` support - allows to modularize your apps and use libraries (extension `.scl`)
- structure API to query and modify game structures via `structures`, `structure_set`, `structure_eligibility`
- POI API to access and make changes to the POI system via `poi` and `set_poi`
- global system variables for better interapperability via `system_variable_get` and `system_variable_set`
- noise generation via `perlin` and `simplex`
- scoreboard API via `scoreboard`, `scoreboard_add`, `scoreboard_remove`, `scoreboard_display`
- client facing shapes drawing via `draw_shape`
- ability for scripts to read, load and write to files of with NBT and plain text. Better organization of scripts files
- API for handling stats via `statistics` and event `__on_statistic`
- added game event handlers
- `__on_player_interacts_with_block`
- `__on_player_places_block`
- `__on_chunk_generated`
- `__on_lightning`
- `__on_player_takes_damage`
- `__on_player_deals_damage`
- `__on_player_dies`
- `__on_player_respawns`
- `__on_player_connects`
- `__on_player_disconects`
- `__on_player_chooses_recipe`
- `__on_player_switches_slot`
- added `__on_close`
- events with global scope (like `__on_tick`) can only be triggered for apps with global scope.
- expanded entity api: `permission_level`, `effect`, `breeding_age`, `pose`, `display_name`, `command_name`, `team`, `gamemode`, `jumping`, `jump`, `silent`, `gravity`, `fire`, `hunger`, `saturation`, `exhaustion`, `add_exhaustion`, `nbt`, `nbt_merge`
- added stack traces to error messages
- player enderchest access
- support for `'\n'` and `'\t'` characters in strings
- added `seed`, `in_slime_chunk`, `reset_chunk`, `without_updates`, `c_for`, `is_chunk_generated`, `world_time`, `day_time`, `inhabited_time`, `last_tick_times`, `spawn_potential`, `portal_cooldown`, `portal_timer`, `add_chunk_ticket`, `reload_chunk`, `view_distance`, `mob_counts`, `unix_time`, `convert_date`, `parse_nbt`, `encode_nbt`, `recipe_data`
- better support for `break` and `continue` in functions like `scan` and `volume`
- added support for all new nether blocks, materials, sounds, etc
- `set_biome` is now y value sensitive. Use 0 in the end and overworld, and actual Y value for the nether
- lots of bugfixes...

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