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Caret Coordinates

Caret Coordinates Port (1.12.2) Brings Bedrock-style ^ ^ ^ local coordinates to Java 1.12.2, compatible with any command accepting ~ ~ ~ coordinates.
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caret-for-1.12.2-v3.jar

File namecaret-for-1.12.2-v3.jar
Uploader
d00xy4b14nd00xy4b14n
Uploaded
Aug 8, 2026
Downloads
20
Size
11.1 KB
Mod Loaders
Forge
File ID
8604874
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:caret-coordinates-1638040:8604874")

Learn more about Curse Maven

What's new

CaretCoordinatesMod

Added

  • Bedrock-style facing on /summon with caret coordinates. Entities summoned with ^ ^ ^ now spawn facing the same direction (yaw + pitch) as the command's executor, instead of spawning with default/random rotation.
  • Motion:[^x,^y,^z] support. Caret-prefixed values inside a summon's Motion NBT tag are now resolved relative to the executor's look direction (left/up/forward), instead of world axes.

Fixed

  • Spawn rotation was being overridden right after spawn. Some mobs' own AI (or vanilla's spawn handling) would reassert a different rotation within the first tick or two. The mod now catches the entity on EntityJoinWorldEvent and re-applies the correct rotation for a few ticks afterward so nothing can win the race.
  • Correct rotation was visible only after a delay. Vanilla's entity tracker only syncs rotation to clients periodically (roughly every 3 ticks for most mobs), so players briefly saw the wrong (AI-influenced) rotation before the fix caught up. The correct rotation is now force-sent to tracking clients immediately instead of waiting on that cycle.

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