caret-for-1.12.2-v3.jar
Curse Maven Snippet
What's new
CaretCoordinatesMod
Added
- Bedrock-style facing on
/summonwith caret coordinates. Entities summoned with^ ^ ^now spawn facing the same direction (yaw + pitch) as the command's executor, instead of spawning with default/random rotation. Motion:[^x,^y,^z]support. Caret-prefixed values inside a summon'sMotionNBT tag are now resolved relative to the executor's look direction (left/up/forward), instead of world axes.
Fixed
- Spawn rotation was being overridden right after spawn. Some mobs' own AI (or vanilla's spawn handling) would reassert a different rotation within the first tick or two. The mod now catches the entity on
EntityJoinWorldEventand re-applies the correct rotation for a few ticks afterward so nothing can win the race. - Correct rotation was visible only after a delay. Vanilla's entity tracker only syncs rotation to clients periodically (roughly every 3 ticks for most mobs), so players briefly saw the wrong (AI-influenced) rotation before the fix caught up. The correct rotation is now force-sent to tracking clients immediately instead of waiting on that cycle.
This mod has no additional files

