CareForThem-1.0.3.jar
Curse Maven Snippet
What's new
Features
- Goods Needs now take Ingredient instead of Item. Any custom Ingredient usable on e.g. recipes can be used as needed goods for Xoonglins. That includes conditions on NBT tags, for instance.
- Xoonglins now get random names.
- Added support for custom (modded) chests on homes.
- Added new Altitude and Biome need types.
- Added optional parameter
hiddento needs, which means those needs won't be shown on interfaces. This allows for "technical" needs (e.g. requirements for upgrading to specific classes). - Improved the messages received when trying to detect houses with the Leader's Staff.
Fixes
- Disallow multiple doors on homes
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