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Card Jitsu

Play Card-Jitsu in Minecraft! Duel your friends or ninja penguins with elemental cards, earn your belts and become a ninja!
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cardjitsu-beta-1.0.0.jar

File namecardjitsu-1.0.0-beta.jar
Uploader
Vedex_Vedex_
Uploaded
Oct 24, 2026
Downloads
8
Size
24.6 MB
Mod Loaders
NeoForge
File ID
9305676
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:card-jitsu-1747559:9305676"

Learn more about Curse Maven

What's new

Beta 1.0 - The QoL Update

This one is HUGE. A bunch of quality of life stuff, a full card collection with card packs, gems, the ninja armor in survival, a dojo map, a Snow Minions rework and way more. Here's everything:


Sensei

Welcome

  • The first time you talk to the Sensei a welcome dialog plays. He gives you your starter Card Deck (30 cards) and the Elemental Amulet
  • You can't play at the Card-Jitsu Pads until you talk to him first
  • If you already had progress from 0.1.0 you keep everything, you just go through the welcome to get your deck and amulet

Dialog

  • Use the mouse wheel to move between the options and click anywhere to pick the marked one
  • New icons for the menu options
  • When there are a lot of options the menu splits in two columns, so it doesn't cover the Sensei anymore
  • Ask about this item: if you carry some of the mod items (Water Hammer, Snow Shurikens, Card Pack, Elemental Amulet, Fire Nunchaku, Black Cloth, Ninja Cloth or Stolen Scroll), the Sensei can explain them. Pick one and he tells you what it does and how to use it. The weapons get more than one slide, click to keep going
  • New options: Receive my gem and Trade for a card pack (see Gems and Card Packs below)
  • Recover my belt is now Recover item: the black belt, the amulet and a gem float on the screen, click one to pick. Belts and gems open a second screen with all of them, and the ones you can't recover (not earned yet or you still have them) look smaller and faded. The amulet comes back empty. If you lost more than one thing you get a "Recover another" option

Notifications

  • When a belt is ready to claim you get a toast in the corner of the screen (like advancements), not only the chat message. Same when you beat the Sensei and when a gem is ready

Card collection

  • Every player has their own card collection now. Your hand in a match comes from YOUR cards, not a random full deck
  • Copies of the same card count as one in a match, they don't make it show up more
  • Some cards have an alternative art (B). A and B count as different cards, so they can be in the same hand
  • Ninja Penguins and the Sensei still use the full deck. The Black Card-Jitsu Pad still deals only Super Cards

Card Packs

New item: Card-Jitsu Card Pack!

  • Right click it and the pack shows up big in the middle of the screen
  • Grab it and drag left or right to turn it around, like you're holding it in your hands
  • Grab the seam at the top and drag it to the side to tear it open. The strip peels off little by little and you can stop and keep going whenever you want. Rip faster and the rip sound goes higher!
  • Once it's open the cards stay face down in a pile. Click to flip the top one, click again and it slides away, like Pokémon TCG Pocket. At the end the 6 cards show up in a row
  • Each pack has 6 cards and never repeats a card inside the same pack. Super Cards are rare
  • The pack only gets used once you fully tear it. If you press Esc before that, you keep it. After it's open, Esc skips to the summary
  • You need to talk to the Sensei first to open packs (he's the one who gives you your collection)
  • Every card goes straight into your collection

How to get them

  • Pack points: you earn 100 for a win and 42 for a loss (PvP has the same daily limit as belt points). The Sensei trades you a pack for 1000 points, max 3 packs per Minecraft day. Points stack up to 999,999
  • Chests: dungeons, mineshafts, desert and jungle temples, igloos, shipwrecks, strongholds and trial chambers (chests, vaults and trial spawners), 10% chance of 1 or 2 packs

Progress Scroll

  • New tabs on the scroll: My Progress and My Cards. They slide out with a little bounce, and switching tabs rolls the scroll closed and open again
  • My Progress now shows your favorite element (the one you play the most), your current win streak and your best streak (Sensei matches don't count for streaks), and your gem progress once you're a ninja
  • My Cards shows your whole collection, 10 per page, with how many copies you have of each card and your pack points. Super Cards show their glow and B cards have a little B in the corner
  • Up in the corner you see how many different cards you have out of all of them (like 164/219). Hover it to see your total counting copies
  • Sort your cards by default (the order you got them, starting with the Sensei deck), by element or by number
  • Click a card and it grows to the middle of the screen. Drag to turn it around, Esc puts it back. Under the card you can see who made its art
  • Before meeting the Sensei both pages show an invitation to visit him

Matches

  • Play again: when a match ends a little menu shows up so you can play again with your friend or the Ninja Penguin without standing up
  • Countdown: when you have 10 seconds left to pick a card the timer does a small animation with a tick tock sound
  • Belts in matches: during a match your armor and Curios accessories are hidden and everyone sees the belt of your level instead. It's only visual, nothing is removed. No belt yet? Just your skin
  • Sitting at a Card-Jitsu Pad shows a message on how to stand up
  • Smoother and new animations in the match GUI: the rival's card rises with a fade, Super Card icons pop in, and more
  • The "remove element" Super Card effect shows its icon now
  • Super Card glow is translucent now (in matches, packs and the scroll)
  • Fixed the spectator view cards rotating with the player
  • When a Super Card blocks an element or only lets you play one, the cards you can't play look smaller and faded
  • Fixed being able to play a card in the little pause right before the victory screen

Gems and the Elemental Amulet

  • New items: Fire Gem, Water Gem, Snow Gem and the Elemental Amulet (necklace slot)
  • Once you're a ninja, every match you win with 3 cards of the same element counts toward that element's gem. With 75 wins the Sensei gives you the gem. Sensei matches don't count
  • The amulet stores up to 3 gems like a bundle (right click to put in or take out). Sneak + right click in hand drops them all. It changes its look and name with the gems you have: Empty Elemental Amulet, Elemental Amulet and Full Elemental Amulet
  • Gems are tied to the player who earned them, like belts. Recipes with a gem only work if YOU earned it, so you can't share or lend them. The gem isn't used up when crafting
  • Without their gem, elemental weapons only do 40% damage and lose their strongest attack

Ninja Armor

Now you can get it in survival! It's a smithing upgrade like netherite: Diamond armor + Ninja Upgrade Smithing Template + Ninja Cloth (keeps your enchants)

  • Black Cloth: 6 black wool, 2 phantom membranes and 1 string, gives 3
  • Ninja Cloth: 6 Black Cloth, 2 Echo Shards and 1 Stolen Scroll
  • Stolen Scroll: Tusk's minions stole them from the dojo! Sly drops them 4%, Scrap 6% and Tank 12% (+1% per Looting level), only when a player kills them
  • Ninja Upgrade Template: found in igloo basements (30%) and Tank drops it (2%). Duplicate it with 7 diamonds and a Stolen Scroll
  • New items: Stolen Scroll, Black Cloth, Ninja Cloth and the Ninja Upgrade Smithing Template

Full set abilities

  • Fall damage starts at 1.5x the vanilla height
  • Parry: press sneak in the last 4 ticks before landing to take 35% less fall damage
  • Ninja dash: jump within half a second after a parry for a higher jump with a forward push. Costs hunger and doesn't work with 3 drumsticks or less, like sprinting
  • You don't sink in powder snow

Mask editor

  • The mask is now 8x8 and covers the whole face. Your old mask isn't lost, it moves to the middle rows
  • Click and drag to paint a bunch of cells at once
  • The grid gets smaller if it doesn't fit on your screen
  • Fixed some super thin lines that showed through the ninja mask and the eye belt when you cut the bottom pixels

Armor

  • Ninja and elemental armor can be enchanted now (enchanting table and anvil), including Unbreaking and Mending. No enchant glint on them
  • Ninja armor names are cyan and elemental armor names are purple
  • New flight stamina bar textures for the elemental armors, and the Shadow one was added
  • Fire and Water elemental armors have extra particles when flying, like the Snow one: small flames for Fire and bubbles for Water
  • New water element particle textures

Weapons and items

Water Hammer

  • New attack combo with 2 new animations. A fully charged hit does a sweep like a sword, and if you hit again right at the end it goes to the second attack (the second sweep goes the other way). Click too early and the combo breaks
  • Does 8 damage like a real weapon, and the damage lands mid animation, not on the click
  • Crits work like vanilla
  • Disables shields like an axe, including Tank's sled
  • The attack animations show in first person too
  • New charge icon next to the hotbar that shows when the heavy smash and the hyper are ready
  • The water grip of the hyper smash does more damage and has its own death message
  • New recipe with Prismarine Crystals and the Water Gem

Fire Nunchaku

  • New recipe: blaze rods, blaze powder, 2 full Hot Sauces and the Fire Gem
  • New Fire Spin particle in the super attack: rings of fire spin around you and fade out
  • Updated animations, and your legs move freely during the super attack

Hot Sauce and Smoke Bracers

  • New item: Empty Bottle (with its recipe)
  • Hot Sauce has 60 seconds of use now. When it's empty you keep the bottle, recharge it with blaze powder or lava
  • Smoke Bracers can be recharged with gunpowder and a wind charge
  • Smoke Bracers got a new model and textures, and their animation doesn't freeze your legs anymore

Snow Shurikens

  • The special attack plays the comeback sound only once, so it doesn't hurt your ears anymore

Other

  • Big Snowball recipe
  • Every item has a description now. Hold Shift for more info
  • The Elemental Amulet, belts, masks, the eye belt and the Smoke Bracers equip with right click and swap with the one you're wearing, like vanilla armor

Snow Minions rework

Sly

  • Keeps 9-11 blocks away and reads the terrain to pick where to shoot from (he loves knocking you into drops, water or lava)
  • Runs away zigzagging when you chase him, and never walks off cliffs or into water himself
  • Moves slower than before

Scrap

  • Plays like a tennis player at 5-7 blocks: always faces you, mirrors your sideways movement and rushes in after each throw
  • His racket can reflect projectiles back at you (75% chance), arrows and big snowballs included. New reflect animation
  • Goes for groups of players first, bigger cluster area (12x12) and more health

Tank

  • New charge attack: rams in a straight line, hits hard and launches you. If he crashes into a wall he's stunned for 5 seconds
  • His shield breaks after a successful ram or a wall crash
  • New arc sweep attack with its own particle
  • Unstoppable: immune to slowness and cobwebs, and Stun lasts less on him
  • Rage under 30% health: faster, attacks more often and his eyes turn red
  • Walks through water and isn't pushed by currents

They work as a team

  • Tank guards Sly when Sly takes heavy damage
  • Sly covers behind Tank, pushes you into Tank, pincers you with Scrap or pushes you toward other players
  • Scrap can smash Sly's big snowballs toward you
  • Tank charges into the group Scrap is targeting

Other

  • They need line of sight to notice you, no more seeing you through blocks
  • They dodge only to safe sides and never while stunned. When they dodge they leave a little puff of snowflakes
  • They call for help up to 40 blocks away, and the ones that come keep chasing you
  • They don't despawn while fighting or near a player
  • They don't launch their attack anymore if they die while charging it
  • Big snowballs only knock back when they actually deal damage
  • They drop Stolen Scrolls and Tank can drop the Ninja Upgrade Template (see Ninja Armor)

Dojo

  • The dojo now generates up in the Jagged Peaks, way higher and close to the top. If there are none near the center it goes on another snowy mountain
  • New item: Dojo Map! It shows where the dojo is with its own icon. Cartographers sell it at level 3 (14 emeralds and a compass), it can show up in igloos and snowy village houses, and wandering traders can have it as a rare trade
  • /locate structure cardjitsu:dojo finds the dojo no matter how far it is
  • Fixed mobs seeing you, attacking and shooting at you through the closed dojo door
  • The elemental decoration is split by gems now. Fire, Water and Snow sink a little when you stand on them for 1 second, like a pressure plate
  • Dojo blocks have their proper tools and hardness now (pickaxe, axe, shears for paper lanterns)
  • Diagonal dojo planks keep their direction when the structure is rotated
  • Updated dojo music
  • New textures for a bunch of blocks and items

Advancements

  • New root advancement: receive the amulet from the Sensei
  • New gem advancements (Fire, Water, Snow) and Master Ninja for getting all three
  • New match advancements: Elemental win, One element, Full Dojo, Flawless Victory, Co-co-co-Combo!, Match Master, Whatta good streak! and Master of streaks
  • New collection advancements: Fresh Pack! (open your first pack), Elemental Collector (every card of one element) and Full Collection (EVERY card)
  • New Dressed as a Ninja advancement for getting the full Ninja Armor
  • New names and descriptions for the belt advancements

Options and accessibility

  • Colorblind Mode (Accessibility Settings): every card color gets its own symbol, in the big cards and the mini cards
  • Camera Effects (Accessibility Settings): turn off the Water Hammer camera shake and the Stun tilt and blur
  • Card-Jitsu HUD (Video Settings): change the size of the match GUI separately from Minecraft's GUI scale
  • Subtitles for every sound of the mod
  • Spanish now works with every Spanish variant of the game (Spain, Chile, Argentina, etc.), not only Mexico
  • The Curios slots got new icons. The necklace slot switches between the necklace and the amulet, and the eyes slot between the eye belt and the mask
  • JEI support (optional): recipes, refills and info pages
  • Music discs got a better mastering

For server owners

New config file serverconfig/cardjitsu-server.toml:

  • dojo: protection, safe zone
  • snowMinions: natural spawn, day spawn, group spawn, all biomes
  • belts: win and loss points, PvP matches per day, Sensei attempts per day
  • match: seconds per round, play again, spectator view
  • cardPacks: Super Card chance, win and loss pack points, pack cost, packs per day
  • weapons: hot sauce burning blocks

Commands

  • /cardjitsu belt is now /cardjitsu belt set
  • /cardjitsu points is now /cardjitsu belt points
  • /cardjitsu points adds pack points now
  • New /cardjitsu gem set|add|remove <players> <fire|water|snow|all> (also grants or removes the gem advancements)
  • New /cardjitsu mastery <players> <fire|water|snow> <0-75>
  • /cardjitsu reset also clears gems, mastery, the card collection, pack points and the welcome

Fixes

  • Shadow: creepers now notice you when you hit them with any weapon (nunchaku charged attacks, hammer, shurikens, hot sauce), not only with normal hits
  • Big particles (Fire Spin, Water Hammer hyper, nunchaku special) don't disappear anymore when switching between first and third person