Carbon 1.21.1.9
Curse Maven Snippet
What's new
Carbon 1.21.1.9 (0.9)
- Align physical dropped-item shader shadows with the visible orientation, tumbling, grounding height and copy positions.
- Separate flat-item stack layers to prevent coplanar texture flickering.
- Keep block piles compact with limited offsets inspired by ItemPhysic Lite, replacing full-block vertical stacking.
- Apply matching stack offsets in compute, vertex fallback and shader shadow rendering; correct physics yaw angle units.
- Keep pickup-animation copies on the native rendering path so items travel toward the player instead of flashing at their original position.
- Remove smooth roll correction after landing: lay flat items down immediately and stop 3D items at their landing orientation.
- Preserve the configurable 0.8 cache update budget and existing lowered loader requirement: NeoForge [21.1.0,21.2).
- Client-side visual changes only; entity motion, collisions and pickup behavior remain unchanged.
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