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Caravans & Convoys - Automatic Trade

Place a dock, post an offer, and horse-drawn wagons haul goods between docks on their own, guarded by soldiers on the road.
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caravansconvoys-neoforge-1.0.13-1.21.1-java21.jar

File namecaravansconvoys-neoforge-1.0.13-1.21.1-java21.jar
Uploader
BarunnBarunn
Uploaded
Oct 15, 2026
Downloads
197
Size
206.8 KB
Mod Loaders
NeoForge
File ID
9191147
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:caravans-convoys-automatic-trade-1599431:9191147"

Learn more about Curse Maven

What's new

Caravans & Convoys - Automatic Trade
Version 1.0.13  |  Minecraft 1.21.1, NeoForge

Freight wagons now set off when they should.

FIXED: two Freight Docks sending to each other never launched

If you gave each of two Freight Docks the other's code, neither wagon ever left. A dock that sent freight refused to receive any, so each dock refused the other, and nothing told you why. Two docks can now send to each other. Whatever a dock is delivered is remembered and never shipped back out, so one load does not bounce back and forth between the two chests. Your own goods in the same chest still go out as normal.

FIXED: small loads waited for ever

A Freight Dock waited until 64 items (freightMinItems) were in its chest before leaving, so a smaller load never moved. Now, once nothing has been added for 60 seconds, the wagon takes what there is. The new setting freightMaxWaitSeconds changes the wait, and 0 turns it off. Send now still sends straight away.

We tested this on NeoForge 1.21.1 and Forge 1.20.1 with three pairs of docks: one sending one way, two docks sending to each other, and a dock with only 20 items. All three delivered. The two docks sending to each other swapped their loads once and then stayed still, with nothing sent back.

Thanks to Crazy for the report.

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