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Caravans & Convoys - Automatic Trade

Place a dock, post an offer, and horse-drawn wagons haul goods between docks on their own, guarded by soldiers on the road.
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caravansconvoys-forge-1.0.11-1.20.1-java17.jar

File namecaravansconvoys-forge-1.0.11-1.20.1-java17.jar
Uploader
BarunnBarunn
Uploaded
Oct 14, 2026
Downloads
56
Size
197.4 KB
Mod Loaders
Forge
File ID
9174057
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:caravans-convoys-automatic-trade-1599431:9174057")

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What's new

Caravans & Convoys - Automatic Trade
Version 1.0.11  |  Minecraft 1.20.1, Forge

Caravan guards now fight back against anything that attacks them, and the wagon stops while they do.

FIXED: guards stuck to the wagon while being attacked

Guards only reacted to hostile monsters. A player, another army's soldiers or any other attacker could cut them down while they kept following the wagon. Worse, every half second the caravan cleared all orders on its guards (to stop players marching the escort off), and that also erased Hundred Years War's own "fight back" order. The guard turned to answer the hit and was pulled straight back to the wagon. Pressing move on a guard looked like a tug of war for the same reason.

Now whoever hurts a guard, a draft horse or the driver is marked as an attacker for 30 seconds, and the whole escort is sent after it. While there is a fight on, the caravan leaves its guards' orders alone, so Hundred Years War's fight-back and your own move commands both work. Once the fight is over, the guards go back to escorting the wagon.

FIXED: the wagon kept driving during an attack

The wagon only pulled up for hostile monsters. It now also stops for anyone attacking the caravan, so the escort is not left strung out along the road behind it.

We tested this on a NeoForge server with Hundred Years War 0.7.1; this Forge build has the same fix and was checked to start with Hundred Years War 0.7.1 for Forge. An enemy army's soldier attacking a guard was ignored by all four guards in the old version, and the moving wagon rolled on for 52 blocks. In this version, all four guards turned on it as soon as it struck, and the wagon stopped. The same happens at the dock and on the road.

Thanks to Crazy for the report and the testing.