caravansconvoys-forge-1.0.14-1.20.1-java17.jar
Curse Maven Snippet
What's new
Caravans & Convoys - Automatic Trade
Version 1.0.14 | Minecraft 1.21.1 NeoForge and Minecraft 1.20.1 Forge
A performance update for busy servers.
FIXED: every hit in the world did slow work
Each time anything took damage anywhere, and for every mob near a moving caravan several times a second, the mod looked up Hundred Years War methods the slow way, walking the whole class tree and failing at each step. The answers are now remembered per kind of mob, so each lookup happens once.
FIXED: moving caravans left loaded chunks behind them
A travelling caravan keeps the chunks around it loaded so it does not freeze when no player is near. Every time it crossed into a new chunk, the old loaded patch was left to expire on its own ten seconds later, so a convoy dragged a tail of loaded chunks behind it. The patch it leaves is now released straight away, and any that are missed expire in three seconds instead of ten. The size of the patch around the wagon is unchanged, because a smaller one is what made caravans freeze at the edge of a chunk in 1.0.4.
Thanks to Xmat5 for the report and the suggested fixes.
This mod has no additional files

