caravansconvoys-neoforge-1.0.9-1.21.1-java21.jar
Curse Maven Snippet
What's new
Caravans & Convoys - Automatic Trade
Version 1.0.9 | Minecraft 1.21.1, NeoForge
Your wagons now work with DragN's Livestock Overhaul, and are pulled by its horses.
FIXED: wagons leaving without their horses when DragN's Livestock Overhaul is installed
DragN's Livestock Overhaul swaps every vanilla horse for one of its own the moment it appears in the world, and that included the two draft horses a dock hitches to its wagon. The swap happened after they were hitched, so the wagon set off with empty shafts while its new horses stood loose beside the dock (or occasionally did not appear at all). The dock now hitches whichever horse takes the place of the one it spawned, so the team is that mod's horses, in whatever breed and coat it gives them. A spawn that comes back with no horse is simply tried again, and the Headless Horseman it can produce in October and November is never put in the shafts.
The same goes for the skeleton team on a sea crossing, and for a wagon that was already out on the road when you installed the mod: when its saved horses are swapped as the area loads, the wagon takes the new ones back, and if a horse is missing for good it hitches a fresh one.
Asked for by MythicalMontie.
Existing worlds
Drop in over 1.0.8. No world data, config or network changes, so the server and clients do not have to update together.
DragN's Livestock Overhaul is a 1.20.1 Forge mod, so on this version the change does nothing you can see yet. It ships so that both versions stay the same, and so that any other mod that replaces vanilla horses the same way is handled too.
This mod has no additional files

