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Car Pets

Adds car pets to Minecraft!

File Details

Car Pets Mod 1.6.0

  • R
  • Feb 4, 2022
  • 507.78 KB
  • 3.5K
  • 1.18.1
  • Forge

File Name

carpetsmod-1.6.0.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:car-pets-438583:3636039")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- full update to 1.18.1
- changed the driving physics again because in testing someone said it was like driving on ice. Hope sideways force is enough now
- yeeted the old models. It now uses very very simple .obj models with a max of about 50 tris or so. PS2 style with 128X128 textures to make up for some detail. These models and textures are not loaded if extras mod is installed.

- Fixed updating of use real car size config to connecting clients on servers. I forgot to reload the variable when it receives the data oops! I bet nobody noticed ;)
- Added a new item called the Dye Bundle! Name it in an anvil a 6 digit Hex code for all the colors in the rainbow. To explain it with less technical jargon, look up a color picker on google or duck duck go and choose a color you like from the color picker that shows up inside the search engine results. Copy the hex code section and then put the Dye Bundle in an anvil and name it that code. Boom 255X255X255 color possibilities!
- Cars now turn their wheels when moving without a passenger. It's based on the difference on where it's "head" is looking and the body.

- Less errors when loading because of missing models. It does throw one about a missing texture called "simplecaratlas_color.png" just ignore that.
- Cars now have proper lighting. Finally the random messing with rendering code can rest. (for now)