Capsule mod v4.0.43 - for mc 1.15.2
What's new
1.15.2-4.0.43 : The 1.15 Update
[Community report] Fix Capture base now properly give back its item when block is broken (Thanks Zerus (on Discord))
1.15.2-4.0.40 : The 1.15 Update
Template from previous versions might (or might not) work ! There are some holes in the minecraft datafixer when upgrading structures 1.12 → 1.15 so rememeber to do backups before you try =)
- Port capsule from 1.12 to 1.15, it was awfully long and painfull and I hope minecraft team calm down with breaking changes xD
- New FX for capture zone display
- Thank you Zerus (on Discord) for the help with testing!
- 1.15 Update details :
- Update the TemplateManager storing logic to ensure vanilla structure blocks compatibility
- Update config to match new system (from cfg to toml), the new
capsule-common.tomlconfig file should be even better and documented enough to be understood. - Update recipe registration, recipes should now be overridable using datapacks
- Udpate recipes logic to match new interfaces and Serializer system
- Update capsule item registration, rendering and logic for empty cpasules, linked capsule, blueprints, one-use and reward capsules
- Update the prefab dynamic recipes system, it remains the same: put nbts in
config/capsule/prefabsand enjoy the blueprint recipes being dynamically generated for you with matching template associated. Recipe template configurable inconfig/capsule/prefab_blueprint_recipe.json. - Update block registration, rendering and block-properties logic.
- Update networking code
- Update the command system to match reworked vanilla system
- Update client/server logic
- Update GUI code for relabelling capsules
- Update rendering code to work with vanilla refactors
- Update lang files to match new format
- Update projet structure to match forge new expectations
- Rename all variables that were renamed from forge and minecraft
- Some starters and reward templates broke so I updated them, tell me if some of them are still to be fixed! (→ Discord)
- Remove 3rd party blueprints (immersive ingeneering and addons) because they are not compatible anymore and most be redone
- Add licence.md, stating from the repository the project in licenced under MIT License terms (it was already stated in curseforge, no change here).
- Wrote (and went through) a full test campaign to ensure mod quality : https://github.com/Lythom/capsule/issues/33
All Relations
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- Embedded Library
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