Capsule

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
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Capsule mod v4.0.43 - for mc 1.15.2

File nameCapsule-1.15.2-4.0.43.jar
Uploader
LythomLythom
Uploaded
Dec 12, 2020
Downloads
361
Size
295.8 KB
Mod Loaders
File ID
3137002
Type
B
Beta
Supported game versions
  • 1.15.2

What's new

1.15.2-4.0.43 : The 1.15 Update

[Community report] Fix Capture base now properly give back its item when block is broken (Thanks Zerus (on Discord))

1.15.2-4.0.40 : The 1.15 Update

Template from previous versions might (or might not) work ! There are some holes in the minecraft datafixer when upgrading structures 1.12 → 1.15 so rememeber to do backups before you try =)

  • Port capsule from 1.12 to 1.15, it was awfully long and painfull and I hope minecraft team calm down with breaking changes xD
  • New FX for capture zone display
  • Thank you Zerus (on Discord) for the help with testing!
  • 1.15 Update details :
    • Update the TemplateManager storing logic to ensure vanilla structure blocks compatibility
    • Update config to match new system (from cfg to toml), the new capsule-common.toml config file should be even better and documented enough to be understood.
    • Update recipe registration, recipes should now be overridable using datapacks
    • Udpate recipes logic to match new interfaces and Serializer system
    • Update capsule item registration, rendering and logic for empty cpasules, linked capsule, blueprints, one-use and reward capsules
    • Update the prefab dynamic recipes system, it remains the same: put nbts in config/capsule/prefabs and enjoy the blueprint recipes being dynamically generated for you with matching template associated. Recipe template configurable in config/capsule/prefab_blueprint_recipe.json.
    • Update block registration, rendering and block-properties logic.
    • Update networking code
    • Update the command system to match reworked vanilla system
    • Update client/server logic
    • Update GUI code for relabelling capsules
    • Update rendering code to work with vanilla refactors
    • Update lang files to match new format
    • Update projet structure to match forge new expectations
    • Rename all variables that were renamed from forge and minecraft
  • Some starters and reward templates broke so I updated them, tell me if some of them are still to be fixed! (→ Discord)
    • Remove 3rd party blueprints (immersive ingeneering and addons) because they are not compatible anymore and most be redone
  • Add licence.md, stating from the repository the project in licenced under MIT License terms (it was already stated in curseforge, no change here).
  • Wrote (and went through) a full test campaign to ensure mod quality : https://github.com/Lythom/capsule/issues/33

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