Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
Detailed documentation on the wiki : https://github.com/Lythom/capsule/wiki
Join us on Discord ! https://discord.gg/wZpBVdr
IMPORTANT UPGRADE NOTICE
Please remove previous config/capsule.cfg file when upgrading from versions 3.1 or older so that it regenerates. Incompatible blocks get blacklisted to prevent any loss: you want this file to be up-to-date.
See https://github.com/Lythom/capsule/wiki/Known-incompatibilities for more details.
Biggest Features
- Move you base! An entire base packed in a 31x31x31 can be moved entirely including machines. You can be a real traveler now.
- Build faster with blueprints! Blueprint capsules can take materials from chests or other inventories to duplicate a structure. It supports rotation and mirror.
- Modpack making options, so that player can be rewarded with ready to deploy structures or loot them in chests.
- A ton of possibilities ! Capsules can be used as early backpack moving a chest, as portable ladder, to deploy protecting walls to recover during a fight, to move machines or multiblocks, and more… unleash your creativity !
Getting started
The first capsule you will have access to is made of wood. It's size is 1x1x1 which enables the "instant mode".
"Wooden capsule" recipe
It means you can capture any block (ie. a chest or a crafting table) by right clicking it, then deploy and undeploy it instantly by right clicking again with the capsule in hand.
If right click open a GUI, try to capture from a distance or while sneaking.
Getting bigger
To get to the big things, you first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.
"Capture Base" recipe
Then you need an empty capsule (the top item is a stone button) :
"Iron Empty Capsule" recipe, default capture size : 3x3x3
"Gold Empty Capsule" recipe, default capture size : 5x5x5
"Diamond Empty Capsule" recipe, default capture size : 7x7x7
Obsidian (9x9x9) and Emerald (11x11x11) capsules also exists, check JEI !
Empty Capsule
Throw it near the capture base !
- Right click : activate
- Right click while activated : throw the capsule.
- Once the content is captured, the capsule can be deployed or undeployed at will.
Initial capture
Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).
Linked capsule
- Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
- Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
- Label : Sneak + Right click to open the label editing screen.
Deploy / undeploy
Other features and modpackers documentation
check the wiki at https://github.com/Lythom/capsule/wiki
pls do 1.7.10 wersion
In reply to kirito001100:
Not planned, won't happen from me.
este mod es fantástico ya quiero que salga para 1.16
In reply to d_rickoficial:
❤ there is an 1.16 alpha build on the discord, unfortunately it's a bit hard for me currently to get the several hours of focus I need to ship a proper 1.16. This looking for a good time window to get it done !
Hey man, I just wanted to say that this is one of my favorite minecraft mods ever made. I play with it in every 1.12.2 pack I make. From keeping the starting hut always on my inventory, to having a portable tinkers smeltery, to having my nuclear reactor be portable, this mod is one of the most usesful. Now that i've moved onto 1.16.4, it really makes me happy to see that this amazing mod is getting updated to recent versions. Thanks for making such an amazing mod, can't wait for the current version release!
In reply to RedditGold_:
Thanks for the kind words ! Have Fun with capsules :D
1.16.4 Pls! it's necessary ♥
In reply to RubbJz:
Nothing is truly necessary but some water, food, and love. That said you might enjoy the fact that it's in progress ❤
In reply to Lythom:
love? necesary? pff.
In reply to RubbJz:
❤
In reply to Lythom:
YAAAAAY! I'm working on a small near-vanilla modpack to make the game a little silly. This mod seems a perfect fit. Who needs a backpack when you can carry your whole damned base?? :D
Does this work for 1.16.4?
:C
In reply to kinguscarp:
not yet
Is there any way to disable capsules from appearing in loot boxes?
In reply to Lonelystars:
yes, assuming 1.12 version, in the config file (config/capsule.cfg) is the list of loot chests where the lootable capsules can spawn: you can remove all entries under `S:lootTablesList`
is there a mod like this for 1.16.3 or are you planing to update to it?
In reply to Forge_User_33455803:
1.15 + 1.16 updates are in progress =)
I always wanted a mod like geochest for 1.12, happilly reddit helped me find this mod, also, is there a way to build in a gui then place the structure?
In reply to devatator:
Glad you like the mod! There is no solution included to produce structures from a gui in capsule mod, closest thing for easy building are blueprint capsules where you "snapshot" a build from a capsule, then you can spawn this structure as many time as you want, as long as you have enough resources in your inventory or in a linked inventory. Some exemples at https://imgur.com/gallery/vN1sJrf.
Hello,
From what I have seen in the comments this mod is still active, and I have a request. As it stands I am building a 1.7.10 pack with Dragon Block C and various other tech mods. My hopes was to be able to have this mod in the pack given it's main theme is dragon ball. Is there anyway you might backport to 1.7.10, or is there another modder that has done something similar for that version.
Thank you for your time.