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The Cannibals Calling

A mod that makes villagers, illagers and witches a little more tasty!

File Details

cannibals_calling-1.4.0-neoforge-1.21.1.jar

  • R
  • Feb 4, 2025
  • 73.47 KB
  • 1.3K
  • 1.21.1
  • NeoForge

File Name

cannibals_calling-1.4.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cannibals-call-776031:6158434"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

UPDATE 1.4.0

I'm back from my regular near year long update hiatus' to release a brand new update to the mod! I'm quite happy with this update, aimed to bring back one major feature from the original release versions, before I had to remake the mod for the last update after losing the original files.

Cannibal Camp CANNIBAL CAMPS! They've finally been re-implemented, looking better than their original version ever did, they also come with a chest full of cannibal loot, from meat to bone tools.

I also added advancements! There are currently 3 advancements you can achieve in relation to harvesting and consuming human meat.

CANNIBALISM SICKNESS If you eat human meat, you'll gain an affliction known as cannibalism sickness, eating any meat not from a humanoid with the effect active will cause you to take the hunger and weakness effects, but eating human meat with this effect will give you extra benefits, such as making human meat restore more hunger.

Also... if you have cannibalism sickness, iron golems will attack you on sight.