
The first-person camera banks, sways and dips with what you are doing instead of sitting still like a tripod.
Five effects
Strafe bank the view rolls into sideways movement
Turn sway lags behind a fast look, settles when you stop
Landing dip a kick on landing, scaled by the fall
Sprint lurch one nudge when a sprint starts
Elytra bank rolls into a glide turn, like an aircraft
Hopping off a block does nothing and a fall from build height will not throw the camera - the dip has a floor and a ceiling. The sprint lurch fires once rather than bobbing the whole time you run.
Tuning
- A master strength plus a slider for each of the five. Zero turns one off.
- Max roll caps the total tilt so the view edges never clip.
- Reduce motion halves everything and turns off the two impulse effects, keeping the smooth ones.
It changes camera angles only - no FOV change, no projection change - so it sits happily next to Sodium, Iris, shaderpacks and other camera mods. First person only.
Where the settings are
- NeoForge 1.21.1 and Forge 1.20.1 - the Config button on the mod list.
- The newer Fabric and 26.2 builds - a page in Sodium's video settings.
- Fabric 1.20.1 - no screen; edit
config/momentum.json.
Client-side and first-person only, no server install. NeoForge 1.21.1 and 26.2, Forge 1.20.1, Fabric 1.20.1 / 1.21.1 / 26.2. MIT. Free to use in modpacks.

