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[NEW] Camera Inertia! - Cross Platform 3.0

Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.
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[new] pre-realese camera_inertia-2.1.4.jar - 1.20.1 - Forge/NeoForge.jar

File namecamera_inertia-2.1.4.jar
Uploaded
Jul 5, 2026
Downloads
473
Size
53.8 MB
Mod Loaders
Forge
File ID
8376964
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:camera-inertia-1546366:8376964")

Learn more about Curse Maven

What's new

Camera Inertia [UPD] - The Dynamic Motion Update - 2.1.4

✨ What's New:

  • Animated Config Previews: The config menu is no longer just a boring wall of text. Almost every setting now has a built-in animated GIF-like preview! You can see exactly what "Strafe Roll", "Breath", or "Mining Inertia" looks like right there in the menu.
  • Overhauled Damage Shake: Say goodbye to that clunky vanilla hurt bobbing. I've implemented a completely new physics-based spring system for when you take damage. It feels incredibly visceral and punchy. Hardcore PvP players can also set this strictly to "Vanilla" or "Off".
  • Smart Idle Animations: Breathing and camera sway will now smoothly fade in ONLY after you've been AFK/standing still for 5 seconds. It won't mess up your aim during active combat or building anymore!
  • Config QoL (Right-Click!): Ever missed your desired setting and had to click through the whole list again? Not anymore! You can now Right-Click any toggle or intensity button in the menu to cycle backwards.
  • Dynamic Mod Compatibility Menu: No more hardcoded compat bugs with weapon and combat mods. There's a brand new "Vanilla Hands Mods" tab where you can manually toggle compatibility for mods like Better Combat, Epic Fight, PointBlank, Vic's MW, Create, etc., to fix floating items or double-hands on the fly.
  • Smarter Presets: The Preset button now dynamically shows you exactly what it changes in the info panel. Also fixed a bug where the "Classic" preset was breaking sliders if you tried to enable features manually.

🛠 Under the Hood & Fixes:

  • Rewrote the entire camera motion system from the ground up for better performance and smoother math.
  • Consolidated a bunch of redundant settings (on/off toggles combined directly into intensity sliders for better UX).
  • Fixed FOV inversion bugs when aiming with bows and tridents.

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