camera_inertia-0.1.7 - 1.20.1 - Forge/NeoForge.jar
Curse Maven Snippet
What's new
π§ Changed
-
Player's own walking inertia no longer fully disables on vehicles. Previously, mounting a horse would completely turn off your personal head-bob inertia, which felt stiff and disconnected. Now it's softly attenuated depending on the vehicle:
- π Horse β 30% (light "sitting in the saddle" feel)
- πͺ Camel β 25%
- π£ Boat β 10% (boat has its own wave physics)
- π Minecart β 20%
- π· Pig / Strider β 40%
- Modded vehicles β 35% (default)
Result: you can now feel your character's body moving on top of the horse's rhythm. More immersive, less robotic.
-
Accelerate/brake camera kick on horses is now softer (won't fight with the gallop rhythm)
-
Turn-induced roll on horses replaced with a gentle yaw nudge (more natural head turning)
π Fixed
- Residual roll artifacts on horses are now force-damped to zero
- Camera offsets properly reset when dismounting
This mod has no additional files