Camera Inertia! [NEW] - Immersive Camera Update - 1.1.6

Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.

File Details

camera_inertia-0.1.7 - 1.20.1 - Forge/NeoForge.jar

  • R
  • May 18, 2026
  • 78.64 KB
  • 159
  • 1.20.1
  • Forge + 1

File Name

camera_inertia-0.1.7.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:camera-inertia-1546366:8108811")

NeoForge

implementation fg.deobf("curse.maven:camera-inertia-1546366:8108811")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

🔧 Changed

  • Player's own walking inertia no longer fully disables on vehicles. Previously, mounting a horse would completely turn off your personal head-bob inertia, which felt stiff and disconnected. Now it's softly attenuated depending on the vehicle:

    • 🐎 Horse → 30% (light "sitting in the saddle" feel)
    • 🐪 Camel → 25%
    • 🚣 Boat → 10% (boat has its own wave physics)
    • 🛒 Minecart → 20%
    • 🐷 Pig / Strider → 40%
    • Modded vehicles → 35% (default)

    Result: you can now feel your character's body moving on top of the horse's rhythm. More immersive, less robotic.

  • Accelerate/brake camera kick on horses is now softer (won't fight with the gallop rhythm)

  • Turn-induced roll on horses replaced with a gentle yaw nudge (more natural head turning)

🐛 Fixed

  • Residual roll artifacts on horses are now force-damped to zero
  • Camera offsets properly reset when dismounting