[new] pre-realese camera_inertia-2.1.4.jar - 1.20.1 - Forge/NeoForge.jar
Curse Maven Snippet
What's new
Camera Inertia [UPD] - The Dynamic Motion Update - 2.1.4
✨ What's New:
- Animated Config Previews: The config menu is no longer just a boring wall of text. Almost every setting now has a built-in animated GIF-like preview! You can see exactly what "Strafe Roll", "Breath", or "Mining Inertia" looks like right there in the menu.
- Overhauled Damage Shake: Say goodbye to that clunky vanilla hurt bobbing. I've implemented a completely new physics-based spring system for when you take damage. It feels incredibly visceral and punchy. Hardcore PvP players can also set this strictly to "Vanilla" or "Off".
- Smart Idle Animations: Breathing and camera sway will now smoothly fade in ONLY after you've been AFK/standing still for 5 seconds. It won't mess up your aim during active combat or building anymore!
- Config QoL (Right-Click!): Ever missed your desired setting and had to click through the whole list again? Not anymore! You can now Right-Click any toggle or intensity button in the menu to cycle backwards.
- Dynamic Mod Compatibility Menu: No more hardcoded compat bugs with weapon and combat mods. There's a brand new "Vanilla Hands Mods" tab where you can manually toggle compatibility for mods like Better Combat, Epic Fight, PointBlank, Vic's MW, Create, etc., to fix floating items or double-hands on the fly.
- Smarter Presets: The Preset button now dynamically shows you exactly what it changes in the info panel. Also fixed a bug where the "Classic" preset was breaking sliders if you tried to enable features manually.
🛠 Under the Hood & Fixes:
- Rewrote the entire camera motion system from the ground up for better performance and smoother math.
- Consolidated a bunch of redundant settings (on/off toggles combined directly into intensity sliders for better UX).
- Fixed FOV inversion bugs when aiming with bows and tridents.
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