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[NEW] Camera Inertia! - Cross Platform 3.0

Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.
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new_camera_inertia-1.3.8 - 1.20.1 - Forge/NeoForge.jar

File namecamera_inertia-1.3.8.jar
Uploaded
Jun 18, 2026
Downloads
6.1K
Size
186.5 KB
Mod Loaders
Forge
File ID
8275037
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:camera-inertia-1546366:8275037")

Learn more about Curse Maven

What's new

  • Added a universal check (`isUniversalTacZWeapon`) with a cache for `TaC:Z` weapons and all its addons. This automatically detects custom weapons even from unofficial addons (like `lrtactical`).

  •  Implemented deep compatibility with the `punchy` mod. Created an optional Mixin (`PunchyArmRendererCompatMixin`) that directly intercepts `punchy`'s rendering pipeline to forcefully disable its custom first-person arms when holding a tactical weapon, preventing duplicate arms.
  •  Fixed a bug where `TaC:Z` weapons would duplicate and float on the side of the screen. `TaC:Z`'s custom 3rd-person renderer bypasses the `ItemStack` in the hand and checks the player's inventory directly. To fix this, `Camera Inertia` now temporarily clears the active inventory slot for a millisecond while rendering the 3rd-person body, making the gun invisible to `TaC:Z` during that specific render pass.

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