new_camera_inertia-1.3.8 - 1.20.1 - Forge/NeoForge.jar
Curse Maven Snippet
What's new
- Added a universal check (`isUniversalTacZWeapon`) with a cache for `TaC:Z` weapons and all its addons. This automatically detects custom weapons even from unofficial addons (like `lrtactical`).
- Implemented deep compatibility with the `punchy` mod. Created an optional Mixin (`PunchyArmRendererCompatMixin`) that directly intercepts `punchy`'s rendering pipeline to forcefully disable its custom first-person arms when holding a tactical weapon, preventing duplicate arms.
- Fixed a bug where `TaC:Z` weapons would duplicate and float on the side of the screen. `TaC:Z`'s custom 3rd-person renderer bypasses the `ItemStack` in the hand and checks the player's inventory directly. To fix this, `Camera Inertia` now temporarily clears the active inventory slot for a millisecond while rendering the 3rd-person body, making the gun invisible to `TaC:Z` during that specific render pass.
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