camera_inertia-0.1.7 - 1.20.1 - Forge/NeoForge.jar
Curse Maven Snippet
What's new
🔧 Changed
-
Player's own walking inertia no longer fully disables on vehicles. Previously, mounting a horse would completely turn off your personal head-bob inertia, which felt stiff and disconnected. Now it's softly attenuated depending on the vehicle:
- 🐎 Horse → 30% (light "sitting in the saddle" feel)
- 🐪 Camel → 25%
- 🚣 Boat → 10% (boat has its own wave physics)
- 🛒 Minecart → 20%
- 🐷 Pig / Strider → 40%
- Modded vehicles → 35% (default)
Result: you can now feel your character's body moving on top of the horse's rhythm. More immersive, less robotic.
-
Accelerate/brake camera kick on horses is now softer (won't fight with the gallop rhythm)
-
Turn-induced roll on horses replaced with a gentle yaw nudge (more natural head turning)
🐛 Fixed
- Residual roll artifacts on horses are now force-damped to zero
- Camera offsets properly reset when dismounting
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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