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Camera Culling

Client-side FPS optimization mod that culls occluded mobs, tile entities, particles, and sign text behind walls with zero heap allocations.
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VO: Camera Culling 1.2.0+26.3

File namevanilla-outsider-camera-culling-1.2.0-26.3.jar
Uploader
DasikIgaijinDasikIgaijin
Uploaded
Nov 11, 2026
Downloads
2
Size
528.6 KB
Mod Loaders
Fabric
File ID
9565720
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:camera-culling-1700558:9565720"

Learn more about Curse Maven

What's new

1.2.0+26.3

Added

  • Entity-Behind-Entity Culling (Crowd & Mob Overdraw Culling):
  • Geometric AABB Intersection: Raycasts through candidate occluding mobs to cull entities hidden behind closer opaque mobs.
  • Cluster Density Cap: Automatically limits rendered entities in tight 1.5-block clusters to a configurable cap (default: 8).
  • Profile Linking: Automatically active on HIGH and SUPER presets, disabled on LOW and MEDIUM with manual override support.
  • In-Game Commands:
  • /cameraculling entityculling <true|false|auto> — Toggle entity-behind-entity culling independently.
  • /cameraculling maxcluster <1-128> — Configure cluster density cap.

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Links & Resources:

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