call-v1.1.0
Curse Maven Snippet
What's new
1.1.0 – Security & stability update
**Updating is strongly recommended for everyone, especially servers.**
This release fixes an exploit that could destroy blocks and several ways to duplicate or lose items.
### Fixed
- An exploit that could remove any block, including bedrock
- Item duplication when a golem died, turned into a statue or was unloaded while carrying items
- Carried items being lost when a golem went through a portal
- Golems taking items from chests through walls and floors
- Golems unable to reach the top row of a 3-high chest wall
- Golems jittering in place while looking into a chest
- Invisible text in the request screen
New
- Golems collect from several chests until your request is filled
- Clear messages when a request can't be served, and coordinates if the golem had to drop your items
- Chest ownership: the player who marks a chest owns the mark
- Config file `config/cagir.json`
- Request screen: numbers-only quantity box with the maximum shown
- Norwegian translation now loads; Turkish hint fixed
⚠️ Server owners ⚠️
- Servers now use safe defaults: golems only take items from chests the requesting player marked (sneak + empty hand + right-click).
- **Chests marked in 1.0.0 have no owner. Players need to mark them again once:** sneak-right-click twice (unmark, then mark).
- Prefer the old behaviour? Set `allowUnmarkedChests: true` and `onlyOwnMarkedChests: false` in `config/cagir.json`.
Single-player worlds work as before.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

