butchercraft-0.10.1-alpha.1.jar
Curse Maven Snippet
What's new
ButcherCraft v0.10.1-alpha.1
First Multi-Workstation Production Update
This update expands ButcherCraft from a single workstation into its first complete production chain. Players can now grind meat, manually transfer products between workstations, and complete a guided production workflow using the new Production Order system.
๐ New Features
๐ Patty Former Workstation
The Patty Former has been added as the second playable workstation.
- Craft and place the Patty Former.
- Process Ground Beef โ Beef Patties.
- Server-authoritative processing with progress tracking.
- Save/load support for active operations.
- Duplicate-safe processing and completion.
๐ Production Order
A new Production Order item introduces the first guided production workflow.
Players can now:
- Create a Beef Patties Production Run.
- Assign a Grinder.
- Assign a Patty Former.
- Track production progress.
- Receive step-by-step guidance through the manufacturing process.
The Production Order observes productionโit does not automate machines or move items for you.
๐ฅฉ Grinder Expansion
The Grinder has been expanded into a reusable processing workstation.
New supported products:
- Beef Trim โ Ground Beef
- Pork Trim โ Ground Pork
- Chicken Trim โ Ground Chicken
- Buffalo Trim โ Ground Buffalo
- Lamb Trim โ Ground Lamb
- Venison Trim โ Ground Venison
All six products use the same deterministic processing system and Execution framework.
๐ First Multi-Workstation Production Chain
The first complete production chain is now available:
Beef Trim
โ Grinder
โ Ground Beef
โ (Manual Transfer)
โ Patty Former
โ Beef Patties
Production now tracks each workstation independently while preserving workstation ownership and player interaction.
๐ฎ Gameplay Improvements
- Added Beef Patties as a new product.
- Added Patty Former crafting recipe.
- Added Patty Former textures, models, blockstates, and localization.
- Expanded Production Order guidance and player feedback.
- Improved workstation status messages.
- Improved production progress tracking.
- Better handling of blocked outputs and invalid inputs.
๐จ Visual Improvements
- Fixed machine block-face culling issues affecting:
- Grinder
- Patty Former
- Bandsaw
- Corrected non-full-block rendering.
- Removed stale rendering assets.
- Improved generated workstation models.
- Fixed Production Order localization.
โ๏ธ Production Framework
Production can now:
- Observe Grinder operations.
- Observe Patty Former operations.
- Track ordered production steps.
- Validate product flow between workstations.
- Wait for manual transfer between machines.
- Complete only after authoritative workstation results.
No automatic item movement has been introduced.
๐งช Stability & Testing
This release significantly expands automated validation.
- 1,296 automated tests
- 88 automated in-world GameTests
- Stable data generation
- Deterministic workstation identities
- Improved save/load validation
- Extensive duplicate-protection testing
- Additional rendering validation
๐ง Known Limitations
ButcherCraft is still in Alpha.
Current limitations include:
- Manual transfer between workstations
- No worker automation
- No Allocation system
- No automated logistics
- No refrigeration or packaging systems
- Placeholder artwork for some products
- Production Order currently supports one production chain
โค๏ธ Thank You
Thank you for helping test ButcherCraft during its early development.
With this release, ButcherCraft now supports its first complete multi-workstation production chain, providing the foundation for future automation, worker management, and full-scale meat processing facilities.
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