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ButcherCraft: Farm to Table

Build and manage your own meat processing operation with realistic production, machinery, and food processing.
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butchercraft-0.8.1.jar

File namebutchercraft-0.8.0.jar
Uploader
DrTboneDrTbone
Uploaded
Jul 22, 2026
Downloads
25
Size
582.7 KB
Mod Loaders
NeoForge
File ID
8483360
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:butchercraft-farm-to-table-1612040:8483360"

Learn more about Curse Maven

What's new

ButcherCraft v0.8.0

First Public Alpha – Workstation Foundation

Welcome to the first public alpha release of ButcherCraft!

Version 0.8.0 establishes the core technology that will power the entire mod moving forward. While gameplay content is intentionally limited at this stage, this release introduces the foundational systems that every future workstation, machine, recipe, and processing operation will build upon.

This release is focused on stability, architecture, and long-term scalability rather than adding large amounts of gameplay content.


✨ Highlights

🏭 New Workstation Framework

A completely modular workstation system has been implemented to serve as the backbone for future processing equipment.

Current capabilities include:

  • Modular workstation architecture
  • Server-authoritative processing
  • Expandable operation framework
  • Recipe-driven processing pipeline
  • Safe inventory management
  • Persistent workstation state
  • Extensible machine capabilities

Every future machine—including grinders, saws, stuffers, mixers, smokers, vacuum sealers, and more—will use this framework.


🥩 First Processing Vertical Slice

The first complete production chain has been implemented for development and testing.

Current workflow:

Beef Trim Test Product

Grinder

Ground Beef Test Product

Although these are currently development items, they validate the complete processing pipeline that future gameplay content will use.


⚙ Processing System

Added the first implementation of the new processing engine featuring:

  • Processing operations
  • Configurable operation durations
  • Input validation
  • Output generation
  • Safe rollback handling
  • Overflow protection
  • Transaction-safe inventory changes
  • Serialization support
  • Save/load persistence

📦 Inventory Improvements

Implemented a robust inventory framework including:

  • Input/output slot rules
  • Capability integration
  • Inventory synchronization
  • Obstruction handling
  • Save/load support
  • Machine state persistence

💾 Data Architecture

Introduced the first version of ButcherCraft's product data system.

Features include:

  • Product stack data
  • Data Components
  • Serialization
  • Registry integration
  • Future compatibility for product metadata

This system will eventually support:

  • Meat grades
  • Species
  • Fat percentage
  • Processing history
  • Traceability
  • Packaging information
  • Inspection data

🧪 Extensive Automated Testing

This release includes one of the largest automated testing suites created for the project so far.

Validated systems include:

  • Processing framework
  • Workstation lifecycle
  • Inventory handling
  • Serialization
  • Save/load behavior
  • Overflow protection
  • Operation completion
  • Transaction safety
  • Registration
  • Data integrity

Release validation:

  • ✅ 440 automated tests passed
  • ✅ Clean build
  • ✅ Data generation verified
  • ✅ Client startup verified
  • ✅ Dedicated server startup verified

🏗 Internal Improvements

Large architectural improvements include:

  • Modular workstation framework
  • Processing controller
  • Capability architecture
  • Inventory abstraction
  • Product data adapters
  • Registration cleanup
  • Improved documentation
  • Expanded project planning
  • Long-term architectural groundwork

These changes are largely invisible to players but provide the foundation for future content.


📚 Documentation

The project's planning and architecture documentation has continued to expand, helping ensure long-term consistency as development progresses.

Major planning now covers:

  • Technical architecture
  • Project vision
  • Development milestones
  • Engineering decisions
  • World identity planning
  • Known limitations

⚠ Current Alpha Status

This is an early alpha release.

Many gameplay systems are not yet implemented, including:

  • Animal processing
  • Retail customers
  • Employee management
  • Economy
  • Commercial properties
  • Business progression
  • Refrigeration systems
  • Packaging
  • Shipping
  • Inspections
  • Contracts
  • Multiplayer balancing

These systems are planned for future milestones.


🔜 What's Next?

Development now shifts toward v0.9.0 – World Identity Foundation.

Upcoming work will focus on creating the living world surrounding your butcher business, including:

  • Regional identities
  • Counties
  • Settlements
  • Commercial properties
  • Manufacturers
  • Persistent world history

This foundation will eventually support business expansion, suppliers, equipment manufacturers, newspapers, property ownership, and a living economy.


❤️ Thank You

Thank you for checking out ButcherCraft during its earliest stages of development.

Every release brings the project one step closer to becoming a deep, immersive butcher shop and meat processing simulation. Feedback, bug reports, and suggestions are greatly appreciated as development continues.

Welcome to ButcherCraft! 🥩

 
 
 

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