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Bundled Not Siloed

Changes the players inventory to base based on capacity rather than geometry.
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bundlednotsiloed-1.3.5.jar

File namebundlednotsiloed-1.3.5.jar
Uploader
CappleAppleCappleApple
Uploaded
Sep 1, 2026
Downloads
16
Size
476.3 KB
Mod Loaders
NeoForge
File ID
8786479
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:bundled-not-siloed-1647513:8786479"

Learn more about Curse Maven

What's new

1.3.5 - 2026-09-01

Fixed

  • EMI Shift-click fill and craft-all interactions now retain their native one/all and cursor/inventory destinations while sourcing ingredients from the complete logical inventory through vanilla recipe-placement hooks.

1.3.4 - 2026-09-01

Fixed

  • EMI recipe availability and autofill now use the complete logical inventory in Visual Workbench crafting tables instead of only the currently visible player rows.

1.3.3 - 2026-09-01

Fixed

  • EMI now recognizes JEMI-wrapped crafting recipes across the complete logical inventory instead of checking only the currently visible player rows.

1.3.2 - 2026-08-31

Added

  • Added a Recently Modified sort mode that persists exact item-identity changes while ignoring the rearrangement performed by the sort itself.
  • Item tooltips now append the exact quantity owned across the unified inventory.

Changed

  • The default inventory-search shortcut is now Shift+F instead of F.

Fixed

  • Inventory scrolling now changes the visible slot window while carrying an item, allowing it to be placed in another part of the inventory.
  • Integrated container search bars and controls now render beneath native item tooltips and the cursor-held stack.
  • External-container Shift-clicks now join an existing item identity or follow the selected New items destination and fallback order instead of being forced into stowed storage while the inventory browser is open.
  • Respawning now immediately republishes the logical inventory and sends a full client snapshot, restoring stowed items and the search-bar capacity fill without requiring an inventory click.
  • Expanded category and settings menus now own their popup hover area, preventing covered inventory-item tooltips from rendering or merging with menu tooltips.
  • Player-inventory Shift-clicks now move hotbar stacks into the first available main-inventory slot, falling back to the first available stowed slot; other source stacks still try the hotbar first and then the logical-storage tail.
  • Exact item-count tooltips now label the unified quantity as Total instead of Owned.
  • Exact item-count tooltips now appear only for items hovered in player main-inventory or hotbar slots, not external containers or other tooltip sources.
  • JEI and EMI recipe autofill now extracts complete stacks from stowed storage without losing the placement count, and remains anchored to logical slots while the inventory is scrolled or filtered.