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Builder's Materials HUD

A MineColonies addon that displays the builder's required materials directly on screen without opening the resource scroll.
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resourcehud-2.5.jar

File nameresourcehud-2.5.jar
Uploader
ShogounShogoun
Uploaded
Jul 4, 2026
Downloads
196
Size
126.4 KB
Mod Loaders
NeoForge
File ID
8367898
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:builders-materials-hud-1506137:8367898"

Learn more about Curse Maven

What's new

Corrections / Bug Fixes

  • Fixed frozen Storage tab: Warehouse quantities now refresh correctly on every scan (~5s). Previously, the display would stop updating if the total number of distinct item types remained constant—which is the most common scenario for an established warehouse.

  • Ghost ⇄JEI button: After switching from the Recipe or Storage tab, an invisible click zone would remain active on the Builder tab, inadvertently toggling the JEI search synchronization without the player's knowledge.

  • Misaligned columns on first open: Status icon widths were being calculated before their initialization, causing layout distortion during the first few seconds after connecting.

  • Hardened configuration: A corrupted or manually edited resourcehud.json (e.g., setting scale: 0) will no longer break the HUD rendering or resizing—invalid values now safely fall back to defaults.

  • Server-side network hardening: Inventory request/response packets are now strictly bounded in size, protecting dedicated servers from malformed or malicious packets. This has zero impact on normal gameplay, as limits are set far higher than what any colony build site would ever require.

  • "Pending delivery" tracking: Fixed a reflection-based lookup that could silently fail to resolve open requests on specific MineColonies versions; the "!N" waiting indicators are now fully reliable.

  • Colony recipe database: Newly learned recipes could occasionally be skipped during disk writes if a save operation was already in progress; they are now guaranteed to be written on the subsequent scan.

  • Fixed dead fallback in the warehouse scanner: getColonies(level) was never being successfully resolved.

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