2026.2.0 for 26.2
Curse Maven Snippet
What's new
- ROBOTS!! Fully back for for the first time since Minecraft 1.7.10, with a rudimentary in-game guide through the Guide Book
- Added a complete Simplified Chinese (
zh_cn) translation (machine assisted), thank you for starting it, beizhou1!- 如发现翻译不准确,请提交拉取请求或反馈问题
- You can now fully disable BuildCraft's own facades from ever existing/generating in the Common mod config now (in case other mods add facades). Thank you for the suggestion, MapperTV!
- Adjusted/fixed how blocks look in the hand (and rotated the Distiller to face foreward in the inventory)
- Updated the Distiller GUI to be more representative of what tank is responsible for when production has stopped
- Fixed various issues with blocks not remembering data (such as fuel for the Stirling engine, who owns a Filler block, fluid states of the Builder)
- Made data handling within the Electronic Library far more robust
- Quarries no longer freeze forever when their frame area holds bedrock or a protected block (such as bedrock or a block you don't own)
- Mining Wells and Pumps no longer delete the water they drill through
- Improvements to how Builders in Clear fluid mode handle edge cases
- Brought back the "sort by mod" option in the Guide Book (it now sorts by internal subsystem, equivalent to the old submod method)
- Fixed some one off bad links and old formatting for Guide Book pages
- Non-BuildCraft fluids (i.e. other modded fluids) now no longer show up as a missing texture within BuildCraft storage containers
- All buttons have been unified to be based off of Vanilla's own button class, meaning resource packs now affect them
- Redstone engines no longer feed Forge Energy machines when MJ-to-RF autoconversion is on (stolen from upstream 8.0.1)
- Tanks, Chutes, Filtered Buffers and Requesters drive redstone comparators again
- Advancements earned through a Stripes pipe/robot now go to the owner on every Minecraft version (broken on 1.21.1 and 26.2)
- Builders no longer wait forever to place waterloggable blocks next to water, or to place water and lava blocks once fluid is piped into their tanks
- Mining blocks now actually handle waterlogged blocks the way one might expect them to
- The snapshot (Templates/Blueprints) list in the Electronic Library are now sorted by alphanumeric order, and usability of the list has been improved
- Facades now add a degree of explosion resistance to pipes like they did in 1.12.2
- Water gel respects mining-speed and harvest effects from other mods (shoutouts to those who actually use this item)
- (1.21.10/1.21.11) Stirling engine gives back the correct leftover container for modded fuels whose leftover depends on the item
- Path & volume markers can be placed within some fluids now and no longer break next to them
- Pumps also respect waterlogged blocks the way you'd expect them to
- Heavy oil no longer voids waterlogged blocks (the whole waterlogging system has been my bane)
- Speed improvements for blocks that interact directly with the world (such as Builders and Mining blocks), especially on 1.21.1
- Distiller and Heat Exchanger no longer re-save their chunk every few ticks while stuck with a container they can't use
- The Power Tester block (an infinite MJ sink) is now available in creative mode/via cheats instead of only being accessible for mod developers
- Made it harder for me to ship a .jar with missing resources (please open an issue if any textures are broken)
- Made it so that blocks broken by BuildCraft that have vines on them don't leave the vines in the air
- Made it so that if your NeoForge is up-to-date, oil now breaks your fall as you'd hope
- Added the mod icon to 26.2's new mod screen
- (1.21.1) Fixed BuildCraft fluids rendering scaled up in item form
- Gate parameter slots that hold an item can be filled in again, which is imperative for robots to work
- (1.21.1) Heat-exchanger output slots cap at one bucket (prevents stacking filled buckets)
- On updated NeoForge versions, animals no longer swim in oil. Better clean up those off-shore oil spills
- The mod jar now includes its license texts (
META-INF/LICENSEandMETA-INF/LICENSE.API) - Spectators can now view the interfaces of BuildCraft blocks
- A large amount of text that was hardcoded in English now goes through the language files
- The Filler and Filler Planner now explain their pattern slot and pattern parameters in the help ledger
- Fixed some cases where "FE" would show through even if you preferred "RF" for naming those units
- Updated the Replacer's help text to reflect that Single Block Schematics are no longer consumed
- The help ledger shows a warning icon when a screen has no help available, instead of opening an empty panel that looked identical to a working one. Please open an issue if you come across a screen that shows one
- The Fragile Fluid Container's contents now follow your unit display settings rather than always showing raw millibuckets.
- Removed the non-functional Guide Note item since I didn't know what to do with it.
- Move the mod to utilize newer NeoForge APIs wherever possible to avoid getting hit by a removed deprecated system
This mod has no additional files

