2026.2.1 for 26.1.2
Curse Maven Snippet
What's new
- Added Minecraft 26.3 support. Minimum required NeoForge version is 26.3.0.38.
- Robots are now interpolated like everything else (i.e. they move smoothly).
- Robots and blocks that can modify the world now call the exact same functions players do, which allows land claiming/property protection server plugins/mods to stay enforced.
- Stripes pipes and robots now use fluid containers and thrown items on the block in front (1.7.10 feature).
- Stripes pipes and robots also now keep the fluid container after using up contents.
- Stripes pipes now extend their line when fed item pipes, and break minecarts in front of them (1.7.10 feature).
- Builders and Fillers no longer get stuck next to fluids they can't remove, and builds with fluid blocks where there is empty space now complete successfully. In keep-fluid (No-Replace) mode the Builder now waits for nearby moving water before placing torches, snow and other fragile blocks, and places blocks the blueprint wants waterlogged into water of their own kind instead of skipping them. A block that fails to place, from the Builder or a single schematic, no longer deletes the water or lava source, grass, seagrass, snow or flowing water it was placed into. The Builder now breaks a waterlogged block in Replace mode, or a block placed in a spot it was about to fill, like any other wrong block (keeping its drop and contents) instead of building over it; in No-Replace mode it no longer builds over water or lava that flowed in while the block was on its way, and a door, bed or tall plant with either half in water, or a torch or other block standing on a spot it skips for water, is left out instead of keeping the build from ever finishing; it also no longer overwrites a block just outside its area to fit the other half of one the blueprint's edge cut through. Items the Builder or Filler takes back from a cancelled placement are dropped on top of it when its inventory has filled up, instead of disappearing.
- Quarries now repair a frame gap once whatever blocked it is gone (such as a protected area becoming unclaimed).
- Mining Wells and Pumps no longer delete waterlogged blocks.
- Idle Pumps over huge pools and the Zone Planner map aren't performance hogs any more.
- Improved the performance of Robot pathfinding and pipe wires.
- Pipe wires now show their state to players who walk into range or rejoin without a large chunk reload.
- The Flood Gate now fills from a bounded search around itself instead of scanning an entire lake.
- Pumps and robots no longer load or generate chunks while searching, pathing, or draining.
- Machines keep or drop their contents correctly when blown up or replaced by commands.
- Stacks above 99 (from mods that raise stack limits) are no longer lost when saved in pipes, Assembly Tables, Builders, item lists or robot requests.
- Fluid pipes no longer create free fluid when another mod test-fills them and then cancels the transfer.
- (1.21.1) /setblock, /fill and /clone no longer spill contents when breaking machines (matches the newer MC versions).
- Fixed the Distiller so that it now drops the items in its container slots.
- The Electronic Library no longer rejects blueprints holding pistons or blocks with replaceable variants. Older saved blueprints will be repaired automatically.
- Fixed an edge case in the Guide Book where text would render over page numbers, and links that wrap onto the next page are now clickable on both pages.
- The guide book's Sort By System button has its own icon instead of the old Sort By Mod one.
- (1.21.1) Page icons and link underlines no longer show through the guide book's Chapters list on small windows.
- (1.21.10/1.21.11/26.1/26.1.1/26.1.2/26.2) Fixed Fragile Fluid Shards showing the wrong color for colored fluids (lava shards looked blue) on Minecraft 1.21.10 and newer.
- The Wooden Diamond pipe's filter modes are now called Allowlist and Blocklist since that is easier to translate.
- In the off chance where you'd have more than 24 robot boards, the programming table can now advance to the next page.
- Massively increased coverage of reading inventories that blocks can have in Blueprints so the Builder does not create items out of thin air.
- Mining Well and Pump tubes now are never tried to be built by the builder.
- Massively re-worked how waterlogged blocks are handled by the builder again to make the outcome of scenarios involving them more predictable.
- Players can no longer fetch other people's blueprints/templates from a server.
- A blueprint/template preview that couldn't load earlier due to being in an unsupported screen now will load after you move it to your inventory instead of requiring you to rejoin the world.
- Freshly scanned blueprints containing stairs are no longer refused by the Electronic Library or lost track of after a restart.
- The Architect Table refuses to scan an area too large for a blueprint to actually load (prevents blueprints disappearing after reload).
- Zone Planner maps store data on the world now, not the item. Existing maps convert automatically.
- A crash can no longer leave two Zone Planner maps naming the same zone (unless the world's zone-map file could not be written).
- The Electronic Library's upload size setting now tops out at 128 MB, the most a server can read back (higher settings are lowered to 128), and checking a large upload no longer takes several times its size in server memory.
- Improved client-side security/reliability for cases where a server is hacked/acting maliciously (or otherwise sent unexpected/unhandled data).
- Robots now remember who deployed them. This allows robots to not bypass property protection, and attributes kills to whomever deployed the robot.
- Improved functionality and reliability of the Filler Planner volume addon.
- Removing a Volume Box that was there when the world loaded no longer leaves a ghost.
- Creative middle-click clones of pipes, filtered buffers and the Zone Planner no longer carry the block's saved data.
This mod has no additional files

