brutally_realistic-fabric-26.2-1.3.0.jar
Curse Maven Snippet
What's new
Brutally Realistic 1.3.0
Minecraft 26.2, NeoForge and Fabric. Existing worlds are fine, no new world needed.
Butchering with a real goal
Butchering used to mean holding right-click for a minute and a half. Now it is a short skill game, and how well you do it decides what you get.
- Right-click a carcass with a knife to open the butchering board. Each step is a gesture:
- stick the throat when the circle closes on the target;
- follow the skinning line with the blade without leaving it;
- open the belly around the guts without piercing them;
- cut through each joint;
- strike the bones;
- take the fat, the tendons and the brain.
- Better knives and the Hunter skill give you more room for error. A crude flint flake drags; a metal knife glides.
- What your precision decides:
- Torn hide: half of it is lost. Flawless hide: one more piece to tan.
- Pierced guts: no offal, and the meat spoils sooner.
- More or less meat, bones, fat and sinew: from ×0.6 to ×1.2.
- New products:
- Offal: liver, heart and kidneys. Rich in vitamins, they spoil in a day. Cook them on a campfire.
- Brain: rubbed into a scraped hide, it replaces the bark and halves the tanning time.
- Hunting trophies: antlers, horns, boar tusks, bear skull and predator pelts, only from a flawless job (80 % clean). Hang them in item frames at your camp to lift morale.
- The old hold-to-butcher mode is still available in the config (
food.butchering.minigame).
Protected camps
- Inside a tribe's camp, outsiders can't break, place or open anything, can't use buckets or flint and steel, and can't touch item frames, armor stands or livestock. Explosions don't destroy blocks in a camp.
- Benches and trading posts stay open to everyone.
- Camps can no longer overlap, so no tribe can claim another's camp.
- Option
tribe.camp_protection: always (default), only while no member is online, or off.
Trading posts
- Set up to four offers ("this for that") on a trading post, stock it, and others trade with it even while you are offline. Payments land in the till.
- Only the owner and their tribe see the stock and the till, and only they can break the post.
Husbandry
- Farm animals start wild and flee from you. Feed one by hand, once a minute, to win its trust. At 100 % it joins your herd and your tribe's, and stops fleeing from you.
- Domestic animals get hungry:
- they graze on grass outside winter;
- in winter, or away from grass, they eat at a feeding trough filled with hay, grain or roots;
- rain and winter nights outside wear them down, except sheep in their wool;
- starving animals weaken and die.
- Spring births: healthy domestic animals give birth once a year in spring. This replaces breeding by hand.
- Wild cows won't let you milk them.
- Crouch and right-click an animal with an empty hand to check on it.
Winter food: fermentation
-
Fermentation crock (fired clay):
- 4 cabbages and salt: sauerkraut;
- 4 turnips, onions, carrots or beetroots and salt: pickled vegetables;
- a bucket of milk and salt: cheese.
Fermented food keeps for months.
-
Beer: 6 wheat and water in the salting barrel, alongside mead and cider.
Travel for each age
- Travois (stone age): drag 18 slots of goods behind you anywhere, at a cost (−25 % speed).
- Sled: glides on snow and helps on ice, but drags hard anywhere else.
After iron: steel
- Pack wrought iron and charcoal into a clay cementation box and keep it above 900 °C in a forge hearth for 10 minutes. Break it open once cool: two steel ingots.
- Forge steel tool heads on the iron anvil, then quench them hot, or the tool stays soft (−40 % durability).
- Steel tools last 900 uses (iron: 250) and mine everything diamond mines.
Mills
- Water wheels turn in moving water: flowing water or a river current. Windmills turn with the local wind, and their sails are furled in storms.
- Axles carry the power up to 16 blocks.
- Driven machines:
- millstone: wheat to flour, bones to bone meal, cane to sugar;
- sawmill: one log to 6 planks;
- bellows: pump by themselves;
- loom: weaves three times faster.
- Hoppers can feed and empty the millstone and the sawmill.
Workshops
- Potter's wheel: pots, jugs, crocks and cementation boxes thrown on the wheel never crack in the kiln.
- Blowpipe: on a forge hearth at 1000 °C, one glass block makes 3 bottles, or 4 panes when sneaking.
Also
- New advancements:
- Clean Kill (trophy);
- Fair Exchange (trade);
- Herdsman (tame);
- Spring Births;
- Sour and Sound (crock);
- Beast of Burden (travois or sled);
- Steel;
- The Mill Turns.
- The Survival Journal now ends with steel.
This mod has no additional files

