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Brutally Realistic

Brutally Realistic is a mod to increase difficulty of the game through realism of everyday tasks and caracter requirements
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brutally_realistic-neoforge-26.2-2.0.0.jar

File namebrutally_realistic-neoforge-26.2-2.0.0.jar
Uploaded
Oct 19, 2026
Downloads
16
Size
6.3 MB
Mod Loaders
NeoForge
File ID
9260076
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:brutally-realistic-1729001:9260076"

Learn more about Curse Maven

What's new

Brutally Realistic 2.0.0 — Settling In

Minecraft 26.2 and 26.3, NeoForge and Fabric: pick the file for your game version. Existing worlds are fine. Rich ore veins only appear in newly generated chunks.

A big update: houses that really keep you warm, a carpenter's bench with 236 building pieces (timber frames, tiled roofs, posts, columns, shutters, doors, windows), boats and river travel, prospecting, draft animals that visibly pull their loads, irrigation, rockfalls that leave real debris, trees that topple, and a Nether that burns.

The first stones

  • Loose stones lie on riverbank gravel, on bare rock and at the foot of cliffs. Pick them up by hand: each gives one to three pebbles. Digging gravel sometimes turns up a pebble too.
  • Four pebbles make a cobblestone (in the inventory grid), and a single pebble is a hammerstone at the knapping stone. You no longer need a pickaxe, or a rock collapse, to get your first stone.
  • Throw a pebble with right-click: a small hit and a little knockback, enough to chase a chicken. Half of the thrown pebbles can be picked up again. Pebbles bounce off boats and loads without harming them.

A roof overhead

  • A room is closed when its air never reaches the open sky: walls on every side, a roof, a closed door. An open door or trapdoor, a fence, a window pane or a hole in the roof lets the outside in. A glass roof still closes the room.
  • Inside a closed room there is no wind, and the air settles between the outdoor temperature and the ground's. Fires inside heat the whole room, more so if it is small and well insulated. Give the smoke a way out with a chimney.
  • Walls insulate differently:
    • excellent: thatch, wattle and daub, lime plaster, timber frames filled with plaster, daub or brick, mud bricks, packed mud, wool, hay, snow blocks;
    • good: wood, earth, fired bricks, terracotta, timber frames filled with rubble stone or planks, tile, slate and shake roofs;
    • poor: stone and most other blocks;
    • drafty: bare wattle, glass, ice, paper windows, shutters.
  • Framed windows close a room (a paper window lets the draft through). An open door or shutter opens it.
  • At −10 °C outside, a small thatch hut sits around −3 °C without a fire and around 15 °C with a campfire; the same hut in stone only reaches about 5 °C. In the desert heat, mud-brick walls keep a house several degrees cooler.
  • A message tells you when you step into a drafty shelter, a closed room or a well-insulated room, with the air inside.

Building materials

  • Thatch (blocks, stairs, slabs) from wheat and fiber twine: thick combed straw in layered courses.
  • Wattle, woven from sticks and bark strips: light but drafty. It faces you when you place it. Right-click it with daub (mud, wheat, clay) to turn it into a warm wattle and daub wall.
  • Daub stairs, slabs and walls, a wattle fence (woven hurdles between stakes) and a lattice window.
  • Timber beam and timber brace: a squared timber as a post or a beam, and a 45° brace that meets the beams it joins.
  • Lime plaster: burn calcite or dripstone into quicklime in a furnace, then mix it with sand, straw and water. A white, warm wall, and the classic infill of timber frames.
  • Roof tiles: shape clay tempered with sand into tiles, then fire them in a furnace or a pit kiln.

The carpenter's bench

  • A sturdy workbench of planks on log trestles, trued with an axe and a metal chisel. Put the timber or material in the first slot and the infill or support in the second, pick the piece in the list, take it out. The bench shows every shape of a tab, greys out what you cannot cut yet and tells you what is missing; if you swap the wood or the infill, it keeps the same shape in the new materials.
  • Timber frames (3 woods × 5 infills × 12 patterns): dark timbers standing proud of a recessed infill of plaster, daub, brick, rubble stone or planks. Patterns: plain, stud, rail, Saint Andrew's cross, rising and falling braces, stiles, H-frame, opening head and sill (for doors and windows spanning two blocks), lozenge and chevron. Pair a rising and a falling brace for chevrons and crosses.
  • Roofs in clay tile, slate, wooden shakes or thatch, on oak, spruce or dark oak battens: stepped tile courses, a drip lip at the eave, overhanging verges, a plank soffit with rafters underneath, and automatic valleys and hips at the corners.
  • Ridges that shape themselves from their neighbours: a single cap, a hipped end, a straight ridge, a corner, a tee or a cross.
  • Posts (squared 8×8 timbers, upright or lying) and braces, in oak, spruce and dark oak. Posts carry weight: upright, a post is a pillar; lying, a beam that resets the span of what rests on it.
  • Columns, round or square, in stone, sandstone or deepslate: base, shaft and capital follow the stack by themselves.
  • Shutters (boarded, louvered, grille) that swing open against the wall, and braced doors with iron straps.
  • Windows of oiled paper or leaded glass, thin panes that join each other and the walls.
  • Everything sits in its own creative tab, Brutally Realistic: Building, and JEI shows the bench recipes.
  • The old framed daub panels and large pieces of the first 2.0.0 builds stay in your worlds but are no longer made: the bench turns each one into its new equivalent.

On the water

  • Log raft: five round logs with bark and end grain, cross poles lashed with rope. Heavy, slow and clumsy to turn, but steady, for two. It floats low, a third of each log above the water.
  • Dugout canoe: a long trunk hollowed with an axe, charred inside, narrowing to the bow. Quick and nimble.
  • Paddle: hold it while you steer the raft or the canoe; you see exactly one paddle, the one in your hand. With bare hands you barely move, turn badly and make no paddling sound.
  • The distance for "Down the River" adds up across trips, and only counts on water.
  • River currents carry rafts and canoes downstream.

Reading the land

  • Rich veins of iron, copper, tin and gold, 10 to 30 blocks underground, betrayed at the surface by outcrops: gossan (rusty rock) above iron, malachite (green-stained stone) above copper, cassiterite gravel above tin, quartz above gold. Breaking an outcrop gives rubble and sometimes a piece of the ore.
  • Gold pan: stand in shallow water (two blocks at most) over sand, gravel, clay, dirt or mud, and wash the bed. What stays at the bottom tells what the land around holds (gold, tin, iron), from faint to rich, and sometimes you keep a flake. Running water and rivers sort best; still water gives half as much; the sea only salt and silt. A spot wears out as you pan it again and again.
  • Read the rock: crouch and right-click bare rock with a hammer to learn the nearest ore within 8 blocks: what it is, how close, above, below or around. Works in the Nether too (quartz, ancient debris, gold).

Beasts of burden and loads

  • Every load now hangs on whoever pulls it: the travois poles cross in your hands or on the animal's harness, the sled rope runs to your waist or the collar, the cart shafts run along the animal's flanks to its collar, the plow beam reaches the yoke, and the wheelbarrow handles end in your hands. Loads tilt with the slope and the hitch height, wheels roll, and an unhitched cart rests on its shafts.
  • New models and textures for the travois, sled, cart, plow and wheelbarrow: bark and hewn timber, planks, iron tyres on spoked wheels, rope lashings, hide and canvas loads.
  • Loads trail behind you like a trailer and swing round in turns; looking around no longer flings them. They climb paths, slabs and snow; the cart and the wheelbarrow cannot climb a full block, and say so when they get stuck. The travois, sled, plow and wheelbarrow fit through a door; the cart needs a two-block way.
  • The weight of the load slows you or the animal. You can pull an empty cart yourself, very slowly and without running.
  • Harness: put it on a tamed horse, donkey, mule, llama or camel, or on cattle that trust you. It is now visible on the animal: a collar or yoke, straps and rings. Take it off with shears or a knife; it drops when the animal dies.
  • Hitching: right-click the load while riding a harnessed animal, while leading one on a rope, or with your own harnessed animal standing at the front of the load. Right-click again to unhitch, no rope needed. A hitched animal with no driver waits in place. An animal carrying pack chests cannot be hitched.
  • A load takes a few blows before breaking, and every release tells you why. The hitch survives a relog.
  • Cart: 27 slots on two wheels. Wheels roll well on paths and stone, badly in sand, mud and snow.
  • Ard plow: tills a furrow wherever it is dragged, even through short grass and flowers.

Rockfalls

  • A cave-in now leaves the rock that fell, not a uniform grey heap. Most of it breaks into rubble of its own material, one to three layers of angular chunks in many shapes: stone, deepslate, tuff, granite, diorite, andesite, calcite, dripstone, sandstone, red sandstone, or loose earth for dirt and mud.
  • Some blocks land broken (stone as cobblestone, deepslate as cobbled deepslate, sandstone as sand), some fall whole as boulders, and bare rock sometimes shatters into loose stones scattered on the floor around the impact.
  • Ore breaks into ore-bearing rubble of its host rock, flecked with the ore: dig it for the host cobble and, one time in two, raw ore.
  • Rubble piles merge as they land, the overflow spreads to the sides, a single layer rolls off a step, and a falling block pushes rubble aside. Each impact raises dust of its own material; the whole rockfall rumbles once.
  • Rubble is dug with a shovel and gives its stone back (and sometimes a pebble); Silk Touch keeps it.

Felling trees

  • A cut tree now topples in one piece: a creak at the cut, a slow start, a fast fall away from you, a crash with a burst of leaves and dust, a small bounce, then the logs lie on the ground where the trunk landed. Anything standing in the way is hurt.
  • A tree that falls against a wall or another trunk leans on it for a moment; logs no longer end up inside walls.
  • The fall direction comes from where you stand; big 2×2 trunks are laid from their front row, branches on top.

Water to the fields

  • Well: dig a shaft down to the water table (sea level) or to water, and set a well curb on top. It never runs dry: buckets, bottles and clay pots.
  • Irrigation channel: lined with stone and clay, it carries water from a river, a lake or a well, up to 8 segments on the same level. Farmland within 4 blocks of a watered channel stays moist. Channels never create water blocks.

The Nether

  • The Nether is a furnace: the air is 32 °C in the soul sand valleys, 36 °C in the warped forests, 42 °C in the crimson forests, 48 °C in the wastes and 55 °C in the basalt deltas. There is no cool underground and no shelter from it. Food spoils faster.
  • Fire resistance keeps the heat off. A message warns you as you step through.
  • The rock reading and the journal know about it.

Survival Journal and advancements

  • New chapters: A Roof Overhead, Reading the Land, On the Water, Beasts of Burden; new pages for wells, irrigation and the Nether.
  • New advancement tabs A Roof Overhead, Afloat and Prospecting; new advancements for hitching, draft hauling, wells, irrigation, the Nether, the carpenter's bench (Measure Twice) and a roof with its ridge (A Proper Roof).
  • New journal page The carpenter's bench.
  • New item icons for the travois, sled, cart, plow, harness, wheelbarrow, raft, canoe, paddle, gold pan, pebble and daub.

Minecraft 26.3

  • The mod now runs on Minecraft 26.3 as well as 26.2, with the same content on both. Every future update ships for both versions.
  • The Brutally Realistic world type (plates, rivers, karst caves, the mod's biomes) generates the same land on 26.3 as on 26.2 for the same seed.
  • On 26.3, the smoker and the blast furnace keep their usual speed for the mod's smoking and blasting recipes.
  • On 26.3, left-clicks work again in the mod's screens: forging at the anvil, small flakes at the knapping stone, the Body and Tribe tabs, weaving, butchering and tribe creation.
  • On 26.3, the mod's blocks behave as on 26.2 with rain, suffocation, flowing water, and models drawn without shading.

Fixes and removals

  • The cairn can be picked up again with a pickaxe.
  • Shears and flint and steel are forged at the anvil (2 and 1 wrought iron ingots). Their recipes had been removed with no replacement, so in a world without structures they could not be obtained at all.
  • The copper spear is cold-forged at the anvil from 1 copper ingot, like the golden one. It had no recipe.
  • Rabbits and hares give rabbit hides when skinned, not a full rawhide. Four rabbit hides sew into one rawhide, as the replaced leather recipe intended (that recipe could never be used before).
  • A salt crystal block broken with Silk Touch drops itself, so its two salt recipes (by hand and at the mortar) can be used. Without Silk Touch it still gives 3 to 5 salt.
  • The wind sound is gone, along with the night wind gusts. Wind particles and the wind rose stay.

For server owners

  • New options: body.temperature.room_climate, body.temperature.max_room_volume, body.temperature.nether_heat, prospecting.lodes, physics.felling.animate, physics.collapse.rubble_share, physics.collapse.broken_share, physics.collapse.debris_chance.
  • Client and server must run the same 2.0.0 file: loads, the harness and falling trees sync new data.

This mod has no additional files