
Modonomicon
- 55.3M
- Mods
Data-driven minecraft in-game documentation with progress visualization.
- 55.3M
- June 28, 2026
- Mods
- +2

Modonomicon
- 55.3M
- Mods
Data-driven minecraft in-game documentation with progress visualization.
- 55.3M
- June 28, 2026
- Mods
- +2
This mod is a 1.10 / 1.11 port of Lost Souls (https://minecraft.curseforge.com/projects/lost-souls), an addon mod to "The Lost Cities (https://minecraft.curseforge.com/projects/the-lost-cities).
This mod makes buildings a lot more challenging by spawning additional and stronger mobs in them. There is a big chance that a building is 'haunted'. If it is haunted then there very strong vanilla mobs will spawn (boosted for damage and health) until the player manages to kill a specific number of them at which point the building is considered 'cleared'. The mobs spawn when the player is in the building but regardless of lighting level so it doesn't help to light up the building (can be disabled with config).
This mod is very configurable. You can control what kind of mobs can spawn this way, how many can spawn, the kind of armor and weapons they get and their general strength.
Please note that depending on your Minecraft version you have to use either entity names (1.10, Example: "Zombie") or entity resource locations (1.11, Example: "minecraft:zombie"). If you use the wrong format your game will crash.
All credits go to McJty for creating this mod, I merely compiled it for versions below 1.12
Data-driven minecraft in-game documentation with progress visualization.
Data-driven minecraft in-game documentation with progress visualization.