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Theurgy

An open-source magic mod built around classical alchemy to replicate and transmute matter, and create magical artifacts.

Theurgy

An Introduction to the Ancient Art of Alchemy

 

Theurgy is an open-source magic mod built around classical alchemy to replicate and transmute matter, and create magical artifacts.

 

Theurgy aims to introduce a new take on Alchemy in Minecraft. Deviating from the well-trodden path of the "4 Elements" - Air, Water, Fire, Earth - it is inspired by classical Alchemy and works with the elements of Sulfur, Salt and Mercury and their handling through a group of processes known as Spagyrics.

 

First and foremost Theurgy tries to create a balanced alchemy experience - not as overpowered as Equivalent Exchange, yet maybe somewhat more practicable than the legendary Thaumcraft.

 

In-Game documentation is provided by Modonomicon a mod for Thaumonomicon-Style in-game books.

 

First Steps

 1. Craft a book with 2x sand to obtain The Hermetica, your guide book in all things alchemy.
2. Follow the steps outlined in the book on your journey to become a master alchemist.

  

 

Feedback, Bug reports or Questions?

Join our Discord!  

Alternative link: https://discord.gg/trE4SHRXvb

 

Use in Modpacks


Packmaker Documentation
: https://klikli-dev.github.io/theurgy/

Use in modpacks is allowed without restrictions, as long as you link back to this page.
If you create the modpack on curseforge a link will be automatically created in the files sections, you do not need to add a manual link.  

 

Configuration, Recipes, Balancing

If you need help configuring the mod for your modpack, or need a specific feature for compatibility please join Discord and get in touch!    

 

License

The source code for this mod is released under the MIT license.
View https://github.com/klikli-dev/theurgy/#licensing for more details.
Contributions and derivative works are welcome!

 

All the good-looking textures have been graciously provided by Discord User "An intruder#6969" (all programmer's art is on me!).

 

Special Thanks

To the forge team, without whom mods would be in the Stone Age.

Theurgy Team

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