Broken Mayhem 1.8.0
Curse Maven Snippet
What's new
The biggest update so far: 290 new events, 700 in total.
- New events: 150 Basic, 90 Rare, 40 Epic and 10 Mythic. Some highlights:
- Basic: fox and raccoon thieves, a locked inventory, homing arrows, a glass cannon, tiny mobs, a five-star meal, chip interest, backwards chat
- Rare: 25 new quests (word scramble, riddles, Simon says, capture the flag, tag, a dance-off, a chest hunt...), sandstorms, tidal waves, a time loop, a solar eclipse, a chasm with ores, a mirage, will-o'-wisps
- Epic: a sandworm, a ghost town, a boss rush, a knight tournament, a witch ritual, levitating land, a world tour, skydiving, a chaos vault, a hedge maze, a castle siege, a wishing well, a legendary forge, a ravager rodeo
- Mythic: Casino Heist, Shadow Hunt, Kraken, Stone Colossus, Pharaoh's Tomb, Sky Citadel, Mirror Realm, Chaos Tower, Time Rift and Last Stand (most in the arena dimension)
- 12 new mobs with models, textures and spawn eggs: raccoon, sky lantern, fire imp, mummy, yeti, sandworm, ghost and sky knight, and four bosses: the Shadow Stalker, the Kraken, the Stone Colossus and the Pharaoh.
- Structure spacing: buildings from events (houses, temples, volcanoes, towers, craters, sky islands...) now keep a gap from each other, so players standing close together no longer get them merged into one. Traps (cage, web prison...) still close around their player but never wall in a neighbour. The gap is
structureSpacingincommon.jsonand in the settings screen (border tab), 0–64 blocks, default 8. - World changes made by the new events are undone when they end; their explosions never break blocks.
- The shop knows sales, cashback, double sell prices and free purchases (used by chip events).
- Fixed the README saying "formerly Broken Mayhem".
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

