BreedTimer

BreedTimer shows countdown timers above animals and villagers so you know when they can breed again.

File Details

breedtimer-1.2.0+mc26.2.jar

  • R
  • Jul 3, 2026
  • 105.00 KB
  • 98
  • 26.2
  • Fabric

File Name

breedtimer-1.2.0+mc26.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:breedtimer-1507360:8362053"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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[1.2.0] - 2026-07-02

Fixed

  • Timers no longer count down while entities are unloaded — Breed cooldown and love-mode timers previously kept counting based on global game time, even when the animal or villager was unloaded (e.g. after walking away or switching dimensions). Since unloaded entities don't tick server-side, their real cooldowns pause — the mod now pauses its timers too whenever the entity is not loaded on the client, so timers stay accurate when you step away and come back. (Thanks for the report!)

Changed

  • Baby growth timers now track all loaded entities — Baby timers previously only counted down while the baby was within the configured scan radius; they now count down for every loaded baby animal/villager, matching actual server-side growth more closely.